Hello Carsten, On 31.05.2014 10:03, Carsten Neumann wrote: > Hello Johannes, > > On 05/30/2014 12:31 PM, Johannes Brunen wrote: >> after sync with the current OpenSG 2 master trunk >> (51f04ac30d8481dcb2eb1ddb318bff97450d1956) I have rendering problems >> (AMD Radeon HD 5700 series) with shaders. > > does that mean it is limited to AMD cards and does not happen on Nvidia? > Also, what version where you on before where this worked? >
I have the problems with the AMD cards only. Sorry, but I have to correct myself, because the problems I have reported in this thread are also present in my currently working release branch (fc7990001035efeeae4458cb582e1a2abf6579a9) in which I use the following flags OSG_ENABLE_OGL_VERTEXATTRIB_FUNCS=OFF OSG_ENABLE_NEW_GEOHANDLER=OFF If I change these options to ON I also see them there. I oversaw that as I wrote the report. However, as I have reported in the other thread (http://sourceforge.net/p/opensg/mailman/message/32363721/), with the above settings (OFF,OFF) my last OpenSG checkout (533aa767fd59a0db446b6639fd9cccbdea577865) does not work on the AMD hardware. This is (may be) a regression from the (fc7990001035efeeae4458cb582e1a2abf6579a9) checkout. At first iteration this is the more serious problem, because it stops me from synchronizing. But let us come back to this in the other thread. Otherwise it is going completely confusing :-) So here we have: 1. OSG_ENABLE_OGL_VERTEXATTRIB_FUNCS=ON OSG_ENABLE_NEW_GEOHANDLER=ON 2. Only AMD 3. fc7990001035efeeae4458cb582e1a2abf6579a9 533aa767fd59a0db446b6639fd9cccbdea577865 > > Thanks. Looking through the logs I noticed there are a number of Windows > (i.e. OpenGL contexts) being created and all but the first appear to > have all extensions set to "ignore". What type of windows are these > (WIN32Window, PassiveWindow, else?) and does your code place any > extension on the ignore list? > I have a number of windows and contexts going around. But I haven't placed anything into an ignore list. Actually, I do not know how to do it at all. > > I understand this is frustrating for you (doubly so if this is an OpenSG > bug), but I'm also not sure how to go about debugging this here. > I would not say that I'm currently frustrated, but the AMD cards do make much more work then the NVidia ones. But probably it is a misuse or misinterpretation of the specs. > Perhaps > as a first step it would be useful to know what aspect of the OpenGL > state is incorrect, i.e. is this related to shaders/uniform variables or > is the geometry setup incorrect. My geometry setup is pretty simple. I have uploaded three osb - files in the error.zip file which is available at http://www.filedropper.com/error > Can you run under an OpenGL debugger > [1] that allows to look at the state so we can narrow the problem area > down a bit? > I will try to get more information... Best, Johannes ------------------------------------------------------------------------------ Learn Graph Databases - Download FREE O'Reilly Book "Graph Databases" is the definitive new guide to graph databases and their applications. Written by three acclaimed leaders in the field, this first edition is now available. Download your free book today! http://p.sf.net/sfu/NeoTech _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users