Hello, On Thu, 2014-07-10 at 21:40 +0800, Gerrit Voß wrote: > Hello, > > > > On 10 Jul, 2014, at 17:22, Johannes <jbru...@datasolid.de> wrote: > > > > Hello Gerrit, > > > > I have created a minimalistic example which shows exactly the behavior on > > my AMD HD Radeon 5700 series platform > > thanks, I will have a look at it, as soon as I get back to office. I'm only > a few hours away from a 12 hour plane ride ;) Latest Monday I'm back in > office.
ok, I have an idea what goes wrong. I'll try to figure out a fix. Currently I'm not sure if an automatic solution can be found. Would it be a problem for you to explicitly mark the shader if it needs vertex attributes (e.g. contains a layout(location = ...)) statement or not ? kind regards gerrit ------------------------------------------------------------------------------ Want fast and easy access to all the code in your enterprise? Index and search up to 200,000 lines of code with a free copy of Black Duck® Code Sight™ - the same software that powers the world's largest code search on Ohloh, the Black Duck Open Hub! Try it now. http://p.sf.net/sfu/bds _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users