Hello Gerrit,

> On Thu, 2014-07-10 at 21:40 +0800, Gerrit Voß wrote:
>
> ok, I have an idea what goes wrong. I'll try to figure out a fix.
> Currently I'm not sure if an automatic solution can be found. Would
> it be a problem for you to explicitly mark the shader if it needs
> vertex attributes (e.g. contains a layout(location = ...)) statement
> or not ?
>
So that means, I do have to figure out at run time, which shader code I 
have to use, which implies that I have to change the shader code of 
loaded (perhaps foreign) models on the fly?
So, I'm not a big fan of such a solution :-)

Can you elaborate what goes wrong?

Best,
Johannes



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