Hello Gerrit, > On Thu, 2014-07-10 at 21:40 +0800, Gerrit Voß wrote: > > ok, I have an idea what goes wrong. I'll try to figure out a fix. > Currently I'm not sure if an automatic solution can be found. Would > it be a problem for you to explicitly mark the shader if it needs > vertex attributes (e.g. contains a layout(location = ...)) statement > or not ? > So that means, I do have to figure out at run time, which shader code I have to use, which implies that I have to change the shader code of loaded (perhaps foreign) models on the fly? So, I'm not a big fan of such a solution :-)
Can you elaborate what goes wrong? Best, Johannes ------------------------------------------------------------------------------ Want fast and easy access to all the code in your enterprise? Index and search up to 200,000 lines of code with a free copy of Black Duck Code Sight - the same software that powers the world's largest code search on Ohloh, the Black Duck Open Hub! Try it now. http://p.sf.net/sfu/bds _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users