Hi,
 
I'm using a passive window with a FBOViewport attached to create screenshots. Works great, but while searching for a memory leak, I found out that the FBO attached to the FBOViewport gets not cleaned up.
The OpenSG FieldContainers for the FBO, FBOViewport and PassiveWindow get destructed but glDeleteFramebuffer or glDeleteFramebufferEXT are never called. This should be done by FrameBufferObject::handleDestroyGL but this never gets called. Actually I don't know why?! Could someone please have I look?
 
Thanks,
Michael
 
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