Hi, on request of Carsten I have split up my 'accumulated changes' into smaller chunks so that it easier to look at them.
Currently, I'm working on shadow techniques. For these I do need texture arrays, especially cube map arrays. I have added support to the TexureObjChunk and to LayeredTextureBuffer and TextureBuffer. The last two did have an 'unused' field named 'zoffset'. According to the specs of GL the correct parameter name is 'layer' and I have modified the Interface accordingly. See the .fcd files for that. Additionally the Buffers work with the 'glFramebufferTextureLayer' API of OpenGL now. Best, Johannes
opensg_texture_diff
Description: opensg_texture_diff
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