Hi,

on request of Carsten I have split up my 'accumulated changes' into smaller 
chunks so that it easier to look at them.

Currently, I'm working on shadow techniques. For these I do need texture 
arrays, especially cube map arrays. I have added support to the TexureObjChunk 
and to LayeredTextureBuffer and TextureBuffer.
The last two did have an 'unused' field named 'zoffset'. According to the specs 
of GL the correct parameter name is 'layer' and I have modified the Interface 
accordingly. See the .fcd files for that.

Additionally the Buffers work with the 'glFramebufferTextureLayer' API of 
OpenGL now.

Best,
Johannes



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