Hello Johannes, On 2017-05-04 01:56, Johannes wrote: > is this still in the pipeline?
yes, thank you for the reminder though. Since this modifies existing code (as opposed to mostly adding new classes) I wanted to take a little closer look. - For OSGComputeShaderAlgorithm is it possible to combine the useMemoryBarrier and memoryBarrier fields, i.e. if memoryBarrier is GL_NONE that means no memory barrier? That would allow controlling the barrier with a single field instead of requiring the setting of two. - Can you imagine a situation where a barrier is needed/useful before the compute shader? If so, should we have preMemoryBarrier/postMemoryBarrier fields instead? - In OSGGeo{Integral/Vector}BufferRefProperty you add getOpenGLId helper functions, but then they appear to not be used. Did I miss something? Other than these small things this is great and if the above triggers changes they can be done as follow-ups; I'll commit the current state now. Thank you for the additions! Cheers, Carsten ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users