Hello Carsten, > > sorry, I did not explain this in enough detail. I meant to use GL_NONE > as a special value that guards the call to glMemoryBarrier, i.e. > > if(_sfMemoryBarrier.getValue() != GL_NONE) > glMemoryBarrier(_sfMemoryBarrier.getValue()); > > Please see the attached patch for details. Yes, your are right, I did not pay enough attention. I'm fine with your suggestion. We should do it that way.
Thank you. Best Johannes ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users