Hello Carsten,

>
> sorry, I did not explain this in enough detail. I meant to use GL_NONE
> as a special value that guards the call to glMemoryBarrier, i.e.
>
> if(_sfMemoryBarrier.getValue() != GL_NONE)
>     glMemoryBarrier(_sfMemoryBarrier.getValue());
>
> Please see the attached patch for details.
Yes, your are right, I did not pay enough attention. I'm fine with your 
suggestion. We should do it that way.

Thank you.

Best
Johannes



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