Andy, Sorry, I'm not familiar with Mutter either. What I meant to say... was Clutter: http://www.clutter-project.org/. Not sure how that happened. =)
Thanks! -Jonathan On Wed, Jun 8, 2011 at 11:34 AM, Andy Finch <[email protected]>wrote: > Well they do say release early & often - not sure about releasing early, > but an interim release would at least show to the outside world the project > is not dead - if users don't see any visible dev activity they start to > panic! > > That is a good set of ideas - there are also a number of bugs in Launchpad > with patches. These should be reviewed and applied as necessary. > > Not familiar with Mutter - do you have a link? > > Cheers, > Andy. > > On 8 June 2011 17:25, Jonathan Thomas <[email protected]> wrote: > >> Greetings everyone! I have a few ideas I wanted to bounce off everyone. >> Since the C++ library is taking longer than anticipated (because of >> cross-platform slow down... mainly issues with Windows and how much it >> sucks), I thought maybe we should knock out another MLT powered release, and >> let's call this verison 1.4. >> >> Here were a few things we could focus on: >> * >> * >> *Replace Goocanvas with Mutter (or another canvas)* >> - Goocanvas is giving us all sorts of trouble with performance (when >> zoomed in) and not displaying the entire timeline, due to issues with >> maximum width. This is a MAJOR change, and will likely take a lot of time >> to get right, but it could make a HUGE difference to the performance and >> speed of OpenShot's timeline. >> >> *Relative File Paths* >> - This has been a long standing issue, and one that is easily fixed. The >> .OSP file only needs the relative path to the media, and at run-time we >> locate the actual file path and use it. This would make moving projects >> easily, as well as sharing your project easier. Easy and low risk. >> >> *Improve SWIG Python bindings to MLT* >> - I have learned many things about SWIG in recent days, as well as the >> ability to add generic Python try/catch around all MLT method calls. It >> works great with C++, but I've never tried it with C, so no promises this >> will work. But, best case, no more "segmentation faults" from MLT that kill >> the Python interpretor. Instead, generic Python errors would be raised, and >> we could handle them in some better way. >> >> *Improve ICON and THEME* >> - As much as I like the new timeline theme, I think we can improve it a >> bit more. This might go hand in hand with Mutter (or similar canvas), but I >> want the clip representations to look as slick as possible, spacing, >> play-head, etc... to all as good as possible. Just saying there are bound >> to be some small and significant changes we can make to improve the look and >> feel. >> >> *Transitions and Effects and Titles* >> - We have many effects that are not being tapped into, including many >> Frie0r effects, additional audio effects, color correcting effects, etc... >> We can also create a lot more transitions, or use the community to generate >> many new transitions and title SVGs. These are low risk additions to any >> release, and add some fun for users. >> >> In summary, the new C++ video editing library is coming along great, but >> more slowly than I hoped. So, a new release of OpenShot would keep the >> momentum moving in our direction, and hopefully please our users, fans, and >> critics. =) What does everyone think about this idea? >> >> Thanks! >> -Jonathan >> >> _______________________________________________ >> Mailing list: https://launchpad.net/~openshot.developers >> Post to : [email protected] >> Unsubscribe : https://launchpad.net/~openshot.developers >> More help : https://help.launchpad.net/ListHelp >> >> >
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