@adrian Good question. That 's right that we could imagine this solution/possibility too.
2011/6/8 adrian stovall <[email protected]> > That's a really interesting idea...makes me think back to using jumpcut and > wonder if openshot could become a web app with client code for the heavy > lifting... > On Jun 8, 2011 5:06 PM, "Jonathan Thomas" <[email protected]> > wrote: > > Well, I just realized that Clutter is an openGL canvas, and seems to > require > > openGL. So... that would be a new requirement that we would need to > > carefully consider. =) Another idea I have mentioned to a few people > > recently, is the possibility of using the Mozilla Gecko engine or a > Webkit > > engine, and use HTML5 canvas, CSS, javascript, and JQuery, or some > > combination of that. I just have no idea how good that would work or if > > it's even possible on a pyGTK application to integrate the GTK signals > with > > Javascript running in Python. But... if we could make this work, it might > > be awesome and very fast to mock-up and develop. Any thoughts? > > > > Thanks, > > -Jonathan > > > > On Wed, Jun 8, 2011 at 12:21 PM, Maël Lavault <[email protected]> wrote: > > > >> Oh and for the timeline theme, i think we should use clutter > >> possibilities (beautiful animations, fading, ...) and have only one > >> theme instead of changing between multiple theme which means using image > >> and a lot more code. > >> > >> Le mercredi 08 juin 2011 à 11:25 -0500, Jonathan Thomas a écrit : > >> > Greetings everyone! I have a few ideas I wanted to bounce off > >> > everyone. Since the C++ library is taking longer than anticipated > >> > (because of cross-platform slow down... mainly issues with Windows and > >> > how much it sucks), I thought maybe we should knock out another MLT > >> > powered release, and let's call this verison 1.4. > >> > > >> > > >> > Here were a few things we could focus on: > >> > > >> > > >> > Replace Goocanvas with Mutter (or another canvas) > >> > - Goocanvas is giving us all sorts of trouble with performance (when > >> > zoomed in) and not displaying the entire timeline, due to issues with > >> > maximum width. This is a MAJOR change, and will likely take a lot of > >> > time to get right, but it could make a HUGE difference to the > >> > performance and speed of OpenShot's timeline. > >> > > >> > > >> > Relative File Paths > >> > - This has been a long standing issue, and one that is easily fixed. > >> > The .OSP file only needs the relative path to the media, and at > >> > run-time we locate the actual file path and use it. This would make > >> > moving projects easily, as well as sharing your project easier. Easy > >> > and low risk. > >> > > >> > > >> > Improve SWIG Python bindings to MLT > >> > - I have learned many things about SWIG in recent days, as well as the > >> > ability to add generic Python try/catch around all MLT method calls. > >> > It works great with C++, but I've never tried it with C, so no > >> > promises this will work. But, best case, no more "segmentation > >> > faults" from MLT that kill the Python interpretor. Instead, generic > >> > Python errors would be raised, and we could handle them in some better > >> > way. > >> > > >> > > >> > Improve ICON and THEME > >> > - As much as I like the new timeline theme, I think we can improve it > >> > a bit more. This might go hand in hand with Mutter (or similar > >> > canvas), but I want the clip representations to look as slick as > >> > possible, spacing, play-head, etc... to all as good as possible. Just > >> > saying there are bound to be some small and significant changes we can > >> > make to improve the look and feel. > >> > > >> > > >> > Transitions and Effects and Titles > >> > - We have many effects that are not being tapped into, including many > >> > Frie0r effects, additional audio effects, color correcting effects, > >> > etc... We can also create a lot more transitions, or use the > >> > community to generate many new transitions and title SVGs. These are > >> > low risk additions to any release, and add some fun for users. > >> > > >> > > >> > In summary, the new C++ video editing library is coming along great, > >> > but more slowly than I hoped. So, a new release of OpenShot would > >> > keep the momentum moving in our direction, and hopefully please our > >> > users, fans, and critics. =) What does everyone think about this > >> > idea? > >> > > >> > > >> > Thanks! > >> > -Jonathan > >> > _______________________________________________ > >> > Mailing list: https://launchpad.net/~openshot.developers > >> > Post to : [email protected] > >> > Unsubscribe : https://launchpad.net/~openshot.developers > >> > More help : https://help.launchpad.net/ListHelp > >> > >> > >> > >> > > _______________________________________________ > Mailing list: https://launchpad.net/~openshot.developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~openshot.developers > More help : https://help.launchpad.net/ListHelp > > -- Olivier Cenwen un elfe sur la banquise/ an elve on the ice Mon blog perso sur le multimédia, Ubuntu, Linux et OpenShot : http://linuxevolution.wordpress.com/ Le forum d'Openshot où vous me trouverez : http://openshotusers.com/ http://openshotusers.com/forum/index.php
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