That's a really interesting idea...makes me think back to using jumpcut and wonder if openshot could become a web app with client code for the heavy lifting... On Jun 8, 2011 5:06 PM, "Jonathan Thomas" <[email protected]> wrote: > Well, I just realized that Clutter is an openGL canvas, and seems to require > openGL. So... that would be a new requirement that we would need to > carefully consider. =) Another idea I have mentioned to a few people > recently, is the possibility of using the Mozilla Gecko engine or a Webkit > engine, and use HTML5 canvas, CSS, javascript, and JQuery, or some > combination of that. I just have no idea how good that would work or if > it's even possible on a pyGTK application to integrate the GTK signals with > Javascript running in Python. But... if we could make this work, it might > be awesome and very fast to mock-up and develop. Any thoughts? > > Thanks, > -Jonathan > > On Wed, Jun 8, 2011 at 12:21 PM, Maël Lavault <[email protected]> wrote: > >> Oh and for the timeline theme, i think we should use clutter >> possibilities (beautiful animations, fading, ...) and have only one >> theme instead of changing between multiple theme which means using image >> and a lot more code. >> >> Le mercredi 08 juin 2011 à 11:25 -0500, Jonathan Thomas a écrit : >> > Greetings everyone! I have a few ideas I wanted to bounce off >> > everyone. Since the C++ library is taking longer than anticipated >> > (because of cross-platform slow down... mainly issues with Windows and >> > how much it sucks), I thought maybe we should knock out another MLT >> > powered release, and let's call this verison 1.4. >> > >> > >> > Here were a few things we could focus on: >> > >> > >> > Replace Goocanvas with Mutter (or another canvas) >> > - Goocanvas is giving us all sorts of trouble with performance (when >> > zoomed in) and not displaying the entire timeline, due to issues with >> > maximum width. This is a MAJOR change, and will likely take a lot of >> > time to get right, but it could make a HUGE difference to the >> > performance and speed of OpenShot's timeline. >> > >> > >> > Relative File Paths >> > - This has been a long standing issue, and one that is easily fixed. >> > The .OSP file only needs the relative path to the media, and at >> > run-time we locate the actual file path and use it. This would make >> > moving projects easily, as well as sharing your project easier. Easy >> > and low risk. >> > >> > >> > Improve SWIG Python bindings to MLT >> > - I have learned many things about SWIG in recent days, as well as the >> > ability to add generic Python try/catch around all MLT method calls. >> > It works great with C++, but I've never tried it with C, so no >> > promises this will work. But, best case, no more "segmentation >> > faults" from MLT that kill the Python interpretor. Instead, generic >> > Python errors would be raised, and we could handle them in some better >> > way. >> > >> > >> > Improve ICON and THEME >> > - As much as I like the new timeline theme, I think we can improve it >> > a bit more. This might go hand in hand with Mutter (or similar >> > canvas), but I want the clip representations to look as slick as >> > possible, spacing, play-head, etc... to all as good as possible. Just >> > saying there are bound to be some small and significant changes we can >> > make to improve the look and feel. >> > >> > >> > Transitions and Effects and Titles >> > - We have many effects that are not being tapped into, including many >> > Frie0r effects, additional audio effects, color correcting effects, >> > etc... We can also create a lot more transitions, or use the >> > community to generate many new transitions and title SVGs. These are >> > low risk additions to any release, and add some fun for users. >> > >> > >> > In summary, the new C++ video editing library is coming along great, >> > but more slowly than I hoped. So, a new release of OpenShot would >> > keep the momentum moving in our direction, and hopefully please our >> > users, fans, and critics. =) What does everyone think about this >> > idea? >> > >> > >> > Thanks! >> > -Jonathan >> > _______________________________________________ >> > Mailing list: https://launchpad.net/~openshot.developers >> > Post to : [email protected] >> > Unsubscribe : https://launchpad.net/~openshot.developers >> > More help : https://help.launchpad.net/ListHelp >> >> >> >>
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