Some time ago, we did something similar - an LSL script that creates xml for
the host prim, and posts it to an 'assembler' that imports the prims into a
target OpenSim region. Of course, that could probably be done a bit more
directly today, with the REST interfaces.
Beware though, that you need to cenvert the primparams values to opensim xml
equivalences, as the object property values you see in the sl GUI are not the
same as primparams returns, which in turn is not the same that is sent by the
sl protocol - which in turn is not the same as the load-xml values.
One exciting, and easier, way to go about it, is the other way around; having
an OpenSim region that communicates with an SL object that rezzes objects to
copy the OpenSim objects over.
Best regards,Stefan AnderssonTribal Media AB
> Date: Mon, 12 Jan 2009 11:33:39 +0000> To: [email protected]>
> From: [email protected]> Subject: Re: [Opensim-dev] Ways to bundle
> a building/content for sharing with others> > While we are discussing export
> and import (save/load) mechanisms... > it strikes me that the serialization
> of opensim objects/assets in the > save-xml and save-oar formats MIGHT be a
> very useful basis for a tool > to take content back and forth between Opensim
> and Second > Life. there are ways to export a 3D model built in a 3D tool and
> > create an instruction file that can be run through a "build" LSL > script
> which generates the objects in SL. That si a way to manage > things such that
> they do not have to be built again in SL, Opensim, > etc. I wonder what it
> would take to create an LSL scrio[pt which > could take a version of the
> save-xml or save-oar formats suitably > exported to text that could be put in
> a notecard for an LSL script to read?> >
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