Hi, On Wed, 14 Jan 2009 22:22:09 +0000 Ai Austin <[email protected]> wrote:
> I wonder if someone can summarise for me the way in which Opensim > manages old inaccessible assets... >From what I understand, nothing is done to old inaccessible assets. There is some difficulty in determining which assets are inaccessible. The reasons include: - assets can be referenced in scripts by UUID (so I heard) - assets may be referenced by regions not currently online In a grid where you control all the regions and databases, it should be feasible to write a tool that can discover inaccessible assets. > I.e. if someone uploads a texture, perhaps uses > it on an object that is then deleted, and then delete a texture, is > it removed from the database... or can it persist and be there > forever? AFAIK the texture remains in the DB forever. Mike _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
