My thoughts here have been to have some kind of archiving method if the asset isn't accessed within a period of time. That archiving method could be to a filesystem or just /dev/null for 'collection'.
Adam > -----Original Message----- > From: [email protected] [mailto:opensim-dev- > [email protected]] On Behalf Of Mike Mazur > Sent: Wednesday, 14 January 2009 4:25 PM > To: [email protected] > Cc: [email protected] > Subject: Re: [Opensim-dev] Opensim database management - garbage > collection > > Hi, > > On Wed, 14 Jan 2009 22:22:09 +0000 > Ai Austin <[email protected]> wrote: > > > I wonder if someone can summarise for me the way in which Opensim > > manages old inaccessible assets... > > From what I understand, nothing is done to old inaccessible assets. > There is some difficulty in determining which assets are inaccessible. > The reasons include: > > - assets can be referenced in scripts by UUID (so I heard) > - assets may be referenced by regions not currently online > > In a grid where you control all the regions and databases, it should be > feasible to write a tool that can discover inaccessible assets. > > > I.e. if someone uploads a texture, perhaps uses > > it on an object that is then deleted, and then delete a texture, is > > it removed from the database... or can it persist and be there > > forever? > > AFAIK the texture remains in the DB forever. > > Mike > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
