Any chance of a number of times accessed field for assets, in addition to the access_time field?
While I'm looking at the assets table, is there any specific reason why creation/access times are stored as integers rather than using actual date & time types? On 15 Jan 2009, at 00:24, Mike Mazur wrote: > Hi, > > On Wed, 14 Jan 2009 22:22:09 +0000 > Ai Austin <[email protected]> wrote: > >> I wonder if someone can summarise for me the way in which Opensim >> manages old inaccessible assets... > > From what I understand, nothing is done to old inaccessible assets. > There is some difficulty in determining which assets are inaccessible. > The reasons include: > > - assets can be referenced in scripts by UUID (so I heard) > - assets may be referenced by regions not currently online > > In a grid where you control all the regions and databases, it should > be > feasible to write a tool that can discover inaccessible assets. > >> I.e. if someone uploads a texture, perhaps uses >> it on an object that is then deleted, and then delete a texture, is >> it removed from the database... or can it persist and be there >> forever? > > AFAIK the texture remains in the DB forever. > > Mike > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev The University of St Andrews is a charity registered in Scotland : No SC013532 _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
