If the texture had a license which would allow it to be distributed freely outside of Linden Lab, then it could probably be included. If not, then I imagine that the UUID which is defined by the constant DEFAULT_TEXTURE might be able to be defined to reference the one which is currently distributed.
On Wed, Jan 21, 2009 at 2:22 PM, Ai Austin <[email protected]>wrote: > Can I check what the Opensim dev team approach is to handling the > default media texture, the interaction with LSL scripts that may use > it, and the means to tie that up with the media texture used on plots? > > Second Life, and recent SL viewer releases allow use of a constant > for the UUID of the default media texture, or the UUID itself can be > stated ("8b5fec65-8d8d-9dc5-cda8-8fdf2716e361" I believe)... BUT this > is complemented by the availably fo a texture in the standard library > available to all that is that texture and has that specific UUID. > > Now we can always match up a custom texture and use that for the plot > media texture, and use its UID in programs... but that doe snot > ensure compatibility across installations, and will require script > tailoring to allow objects to be used as intended. > > What is the planned approach in Opensim folks? is it in fact already > handled and |I just did not realise? Or perhaps we also can include > "Default Media Texture" with the same UUID in the standard Opensim library? > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
_______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
