At 22:22 21/01/2009, Ai Austin wrote: >Or perhaps we also can include "Default Media Texture" with the same >UUID in the standard Opensim library?
Can I propose that we add two simple textures to the default Opensim Library Textures Folder... with names as in Second Life... and the same asset UUIDs as the TEXTURE_MEDIA and TEXTURE_TRANSPARENT constants in LSL. *Default Media Texture 8b5fec65-8d8d-9dc5-cda8-8fdf2716e361 *Default Transparent Texture 8dcd4a48-2d37-4909-9f78-f7a9eb4ef903 Note that TEXTURE_BLANK and TEXTURE_DEFAULT/TEXTURE_PLYWOOD assets are NOT needed, as they can be put on as a texture via the build/edit window. [Rex differs use a different wood finish for its default, which is not plywood, so they may wish to note this and come up with a compatible solution to assist in script portability across SL/OS/ReX. http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSetTexture I will add this to mantis.. though someone may have already done that? _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
