Or we simply duplicate the one we have and let it be referenced by both
GUIDs.Best regards,Stefan AnderssonTribal Media AB
Date: Wed, 21 Jan 2009 15:46:47 -0800From: [email protected]:
[email protected]: Re: [Opensim-dev] Handling of "Default
Media Texture"If the texture had a license which would allow it to be
distributed freely outside of Linden Lab, then it could probably be included.
If not, then I imagine that the UUID which is defined by the constant
DEFAULT_TEXTURE might be able to be defined to reference the one which is
currently distributed.
On Wed, Jan 21, 2009 at 2:22 PM, Ai Austin <[email protected]> wrote:
Can I check what the Opensim dev team approach is to handling thedefault media
texture, the interaction with LSL scripts that may useit, and the means to tie
that up with the media texture used on plots?Second Life, and recent SL viewer
releases allow use of a constantfor the UUID of the default media texture, or
the UUID itself can bestated ("8b5fec65-8d8d-9dc5-cda8-8fdf2716e361" I
believe)... BUT thisis complemented by the availably fo a texture in the
standard libraryavailable to all that is that texture and has that specific
UUID.Now we can always match up a custom texture and use that for the plotmedia
texture, and use its UID in programs... but that doe snotensure compatibility
across installations, and will require scripttailoring to allow objects to be
used as intended.What is the planned approach in Opensim folks? is it in fact
alreadyhandled and |I just did not realise? Or perhaps we also can
include"Default Media Texture" with the same UUID in the standard Opensim
library?_______________________________________________Opensim-dev mailing
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