Or we simply duplicate the one we have and let it be referenced by both 
GUIDs.Best regards,Stefan AnderssonTribal Media AB

Date: Wed, 21 Jan 2009 15:46:47 -0800From: [email protected]: 
[email protected]: Re: [Opensim-dev] Handling of "Default 
Media Texture"If the texture had a license which would allow it to be 
distributed freely outside of Linden Lab, then it could probably be included. 
If not, then I imagine that the UUID which is defined by the constant 
DEFAULT_TEXTURE might be able to be defined to reference the one which is 
currently distributed.
On Wed, Jan 21, 2009 at 2:22 PM, Ai Austin <[email protected]> wrote:
Can I check what the Opensim dev team approach is to handling thedefault media 
texture, the interaction with LSL scripts that may useit, and the means to tie 
that up with the media texture used on plots?Second Life, and recent SL viewer 
releases allow use of a constantfor the UUID of the default media texture, or 
the UUID itself can bestated ("8b5fec65-8d8d-9dc5-cda8-8fdf2716e361" I 
believe)... BUT thisis complemented by the availably fo a texture in the 
standard libraryavailable to all that is that texture and has that specific 
UUID.Now we can always match up a custom texture and use that for the plotmedia 
texture, and use its UID in programs... but that doe snotensure compatibility 
across installations, and will require scripttailoring to allow objects to be 
used as intended.What is the planned approach in Opensim folks?  is it in fact 
alreadyhandled and |I just did not realise? Or perhaps we also can 
include"Default Media Texture" with the same UUID in the standard Opensim 
library?_______________________________________________Opensim-dev mailing 
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