Minor mistake in my last posting, it should have read (8000 variously texture prims in the ballpark of about 500+ texures or so).
and since i am recommenting again, i think its important that when we talk about 1000 users, we are not talking about 1000 ruths with zero inventory and not chatting and doing real world things, pcampbot is a horrible representaion of 1000 like i said before every 1000 pcampbots is probably not even equal to 20 real world avatars actually doing something with the simulator. Neb On Mon, Jan 26, 2009 at 9:55 AM, Nebadon Izumi <[email protected]>wrote: > the only bad thing about bringing up the Pcampbot login test was at the > time pcampbot was not pulling assets down from the scene locally to itself, > so realisticly those 1000 pcampbots were probably generating about the same > amount of login traffic that about 10-20 avatars would have been likely. > The only real solution to this problem will likely be load balancing and > many servers working together to break the 100 avatar limit, the chances > that 1 server will be serving 1000 avatars is completely impossible, i > honestly dont think we can ever optimize it enough for even the fastest > servers to deal in 1000 avatars, though i do hope we can atleast get to > around 100 or more. One test I have done recently that throws a monkey > wrench into my thinking about this, my Region (OKC) Ka which is about 12000 > prims and running just over 1000 scripts, when trying to log into the region > with just 1 avatar that is wearing a 1700 prim avatar that uses every single > attach point, i am 100% unable to log into the sim ever. One other thing to > note is that my avatar has between 11k-12k inventory items and basiclly > trying to access any simulator with more than about 1000 variously textured > prims in the ballpark of about 500+ textures or so (even afer running the > predecode-j2k) i am unable to log in at all. So again if 1 avatar cant > access the sim, i personallly dont see 1000 avatars entering a simulator > anytime soon if at all ever, atleast like I said in the 1 server world, this > is probably going to require some major hardware/pipes to achieve. > > Neb >
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