Currently, PCampBot downloads all of the textures for each client it
connects with.  This makes it a better load tester then it was
previously.

Best Regards

Teravus

On 1/26/09, Dirk Krause <dirk.kra...@pixelpark.com> wrote:
> My original point was exactly the one both of you made – there are two 
> different use cases:
> 1) the ability to access a full featured avatar with the ability to walk, 
> talk, dress etc - like it is now. I didn't want to touch this first, but when 
> I read Sean Dague analysis (keyword: N^2) from a couple of hours ago, I am 
> not sure if everything is done from a technical architecture side to achieve 
> the best performance.
>
> So my point was rather
> 2) that there is a use case for this 'event mode'. But instead of blocking 
> all attachments and Ruth everyone, I would introduce this mode of what I 
> called a lightweight agent.
>
> Being able to create events with a couple of people acting and the majority 
> of people recepting it, could IMHO be a big advantage over the original SL 
> limitation that could really make a difference from a strategic standpoint 
> for OpenSim as a software solution.
>
>
>
> Von: opensim-dev-boun...@lists.berlios.de 
> [mailto:opensim-dev-boun...@lists.berlios.de] Im Auftrag von Chris Hart
> Gesendet: Montag, 26. Januar 2009 18:32
> An: opensim-dev@lists.berlios.de
> Betreff: Re: [Opensim-dev] weird idea #1: lightweight agent/ spectator
>
> I certainly don't see 1000 on a single region as remotely possible under 
> current architecture, not disputing that. I do have to wonder what people 
> consider as being an event suitable for 1000 people in a single region – 
> that's a lot of people in not a lot of space (though thinking in three 
> dimensions might help), but what do you gain from such an event? Chat alone 
> would be almost overwhelming, and with 95% of attendees not knowing how to 
> pan the camera most of them would see nothing but the head of the person 
> infront of them – so I guess if you want to emulate real life, you got it.
>
> You're right to push the parameters to the extreme, because in the absence of 
> 1000 friends to test a simultaneous login, we all have to improvise, so if 
> it's a case of loading up as many avatars as possible with all clothing 
> layers made with high-res textures, wearing a thousand prims each, etc. then 
> yes, it's not an entirely unreasonable scale test.
>
> From: opensim-dev-boun...@lists.berlios.de 
> [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Nebadon Izumi
> Sent: 26 January 2009 17:19
> To: opensim-dev@lists.berlios.de
> Subject: Re: [Opensim-dev] weird idea #1: lightweight agent/ spectator
>
> well i think your sorta missing the point, say i did reduce my avatar login 
> footprint by 10, that would only mean that if 10 people simulatanously logged 
> in, which if your talking about 1000 avatars at once is going to happen, it 
> means that you will get the same results if 10 avatars hit at once, so 
> honestly even if we reduce the footprint by 90% we still have the same 
> problem on logins, the biggest problem i see is mass login, when your talking 
> about getting 1000 avatars into a region for a single event, especially if it 
> crashes you could be potentially looking at over 100 avatars trying to log in 
> at the same time, how do we handle this??  if your talking about 1000 avatars 
> you need to talk about exteme usage case, not just fractional usage.
>
> Neb
> On Mon, Jan 26, 2009 at 10:17 AM, Chris Hart <ch...@codetorque.co.uk> wrote:
> If a 1700 prim avatar using every attach point is not a mildly extreme case I 
> don't know what is! ☺ The same rules apply to OpenSim as it does on SL – 
> performance and headcount depends on the crowd you get in for an event and 
> the design of the sim itself. Build a sim with many thousands of highly 
> textured prims and complex scripts and you might as well just cut down your 
> ram, step down your processor, and accept defeat. Code optimisation is 
> nothing without a little care and attention on the part of the sim designer 
> to make the experience as smooth as possible for attendees.
>
> Maybe there's a requirement / option to have an "event" mode where you block 
> all attachments and deny access to inventory items to maximise the number of 
> visitors if you really want to get 1000 users in a confined space, and 
> consider using some texture simplification on the regions in question, 
> configurable for a region server at startup?
>
>
> From: opensim-dev-boun...@lists.berlios.de 
> [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Nebadon Izumi
> Sent: 26 January 2009 17:01
> To: opensim-dev@lists.berlios.de
> Subject: Re: [Opensim-dev] weird idea #1: lightweight agent/ spectator
>
> Minor mistake in my last posting, it should have read (8000 variously texture 
> prims in the ballpark of about 500+ texures or so).
>
> and since i am recommenting again, i think its important that when we talk 
> about 1000 users, we are not talking about 1000 ruths with zero inventory and 
> not chatting and doing real world things, pcampbot is a horrible 
> representaion of 1000 like i said before every 1000 pcampbots is probably not 
> even equal to 20 real world avatars actually doing something with the 
> simulator.
>
> Neb
> On Mon, Jan 26, 2009 at 9:55 AM, Nebadon Izumi <nebadon2...@gmail.com> wrote:
> the only bad thing about bringing up the Pcampbot login test was at the time 
> pcampbot was not pulling assets down from the scene locally to itself, so 
> realisticly those 1000 pcampbots were probably generating about the same 
> amount of login traffic that about 10-20 avatars would have been likely.  The 
> only real solution to this problem will likely be load balancing and many 
> servers working together to break the 100 avatar limit, the chances that 1 
> server will be serving 1000 avatars is completely impossible, i honestly dont 
> think we can ever optimize it enough for even the fastest servers to deal in 
> 1000 avatars, though i do hope we can atleast get to around 100 or more.  One 
> test I have done recently that throws a monkey wrench into my thinking about 
> this, my Region (OKC) Ka which is about 12000 prims and running just over 
> 1000 scripts, when trying to log into the region with just 1 avatar that is 
> wearing a 1700 prim avatar that uses every single attach point, i am 100% 
> unable to log into the sim ever.  One other thing to note is that my avatar 
> has between 11k-12k inventory items and basiclly trying to access any 
> simulator with more than about 1000 variously textured prims in the ballpark 
> of about 500+ textures or so (even afer running the predecode-j2k) i am 
> unable to log in at all.  So again if 1 avatar cant access the sim, i 
> personallly dont see 1000 avatars entering a  simulator anytime soon if at 
> all ever, atleast like I said in the 1 server world, this is probably going 
> to require some major hardware/pipes to achieve.
>
> Neb
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