[email protected] wrote: > Author: mikem > Date: 2009-02-03 16:01:36 -0800 (Tue, 03 Feb 2009) > New Revision: 8236 > > Modified: > trunk/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs > trunk/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs > trunk/OpenSim/Data/MSSQL/MSSQLAssetData.cs > trunk/OpenSim/Data/MySQL/MySQLAssetData.cs > trunk/OpenSim/Data/NHibernate/NHibernateAssetData.cs > trunk/OpenSim/Data/SQLite/SQLiteAssetData.cs > trunk/OpenSim/Data/Tests/BasicAssetTest.cs > trunk/OpenSim/Framework/AssetBase.cs > trunk/OpenSim/Framework/AssetLandmark.cs > trunk/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs > trunk/OpenSim/Framework/Communications/Cache/AssetCache.cs > trunk/OpenSim/Framework/Communications/Cache/CryptoGridAssetClient.cs > trunk/OpenSim/Framework/Communications/Cache/FileAssetClient.cs > trunk/OpenSim/Framework/Communications/Cache/GridAssetClient.cs > trunk/OpenSim/Framework/Communications/Capabilities/Caps.cs > trunk/OpenSim/Grid/AssetServer/RestService.cs > trunk/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs > trunk/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs > trunk/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs > trunk/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs > > trunk/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs > > trunk/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs > > trunk/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs > > trunk/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs > > trunk/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs > > trunk/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs > trunk/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs > trunk/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs > > trunk/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs > trunk/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs > trunk/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs > trunk/OpenSim/Region/Environment/Scenes/Scene.cs > trunk/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
Ok, I'm reading through this patch, and it makes everything far more
confusing. Now we are flattening and unflattening between 1 and 2
objects when we touch xml and the database.
We need to either decide the Metadata is really seperate, in which case
it's a 2nd level entity in the database and the xml (i.e. new table and
nested xml), or it isn't, and we got back. This midway point is madness.
1 object per database table please. Anything else is insanity for a
datamodel.
-Sean
--
Sean Dague / Neas Bade
[email protected]
http://dague.net
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