+1. I really don't see a need for that separation myself, it may 
only lead to ref. integrity issues.

Melanie


Sean Dague wrote:
> [email protected] wrote:
>> Author: mikem
>> Date: 2009-02-03 16:01:36 -0800 (Tue, 03 Feb 2009)
>> New Revision: 8236
>> 
>> Modified:
>>    trunk/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
>>    trunk/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
>>    trunk/OpenSim/Data/MSSQL/MSSQLAssetData.cs
>>    trunk/OpenSim/Data/MySQL/MySQLAssetData.cs
>>    trunk/OpenSim/Data/NHibernate/NHibernateAssetData.cs
>>    trunk/OpenSim/Data/SQLite/SQLiteAssetData.cs
>>    trunk/OpenSim/Data/Tests/BasicAssetTest.cs
>>    trunk/OpenSim/Framework/AssetBase.cs
>>    trunk/OpenSim/Framework/AssetLandmark.cs
>>    trunk/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs
>>    trunk/OpenSim/Framework/Communications/Cache/AssetCache.cs
>>    trunk/OpenSim/Framework/Communications/Cache/CryptoGridAssetClient.cs
>>    trunk/OpenSim/Framework/Communications/Cache/FileAssetClient.cs
>>    trunk/OpenSim/Framework/Communications/Cache/GridAssetClient.cs
>>    trunk/OpenSim/Framework/Communications/Capabilities/Caps.cs
>>    trunk/OpenSim/Grid/AssetServer/RestService.cs
>>    trunk/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
>>    trunk/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs
>>    trunk/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
>>    trunk/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs
>>    
>> trunk/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs
>>    
>> trunk/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs
>>    
>> trunk/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs
>>    
>> trunk/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
>>    
>> trunk/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs
>>    
>> trunk/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs
>>    trunk/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs
>>    
>> trunk/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs
>>    
>> trunk/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs
>>    trunk/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs
>>    trunk/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs
>>    trunk/OpenSim/Region/Environment/Scenes/Scene.cs
>>    trunk/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
> 
> 
> Ok, I'm reading through this patch, and it makes everything far more
> confusing.  Now we are flattening and unflattening between 1 and 2
> objects when we touch xml and the database.
> 
> We need to either decide the Metadata is really seperate, in which case
> it's a 2nd level entity in the database and the xml (i.e. new table and
> nested xml), or it isn't, and we got back.  This midway point is madness.
> 
> 1 object per database table please.  Anything else is insanity for a
> datamodel.
> 
>       -Sean
> 
> 
> 
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