Agreed. One table per object type, please.Best regards,Stefan AnderssonTribal Media AB> Date: Wed, 4 Feb 2009 07:41:03 -0500> From: [email protected]> To: [email protected]> Subject: Re: [Opensim-dev] [Opensim-commits] r8236 - in trunk/OpenSim: ApplicationPlugins/Rest/Inventory Data/MSSQL Data/MySQL Data/NHibernate Data/SQLite Data/Tests Framework Framework/AssetLoader/Filesystem Framework/Communications/Cache Framework/Communications/Capabilities Grid/AssetServer Region/ClientStack/LindenUDP Region/Communications/Hypergrid Region/Environment/Modules/Agent/AssetTransaction Region/Environment/Modules/Agent/TextureSender Region/Environment/Modules/Avatar/Inventory/Archiver Region/Environment/Modules/Scripting/DynamicTexture Region/Environment/Modules/World/Archiver Region/Environment/Modules/World/Estate Region/Environment/Scenes Region/Environment/Scenes/Hypergrid Region/ScriptEngine/Shared/Api/Implementation> > [email protected] wrote:> > Author: mikem> > Date: 2009-02-03 16:01:36 -0800 (Tue, 03 Feb 2009)> > New Revision: 8236> > > > Modified:> > trunk/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs> > trunk/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs> > trunk/OpenSim/Data/MSSQL/MSSQLAssetData.cs> > trunk/OpenSim/Data/MySQL/MySQLAssetData.cs> > trunk/OpenSim/Data/NHibernate/NHibernateAssetData.cs> > trunk/OpenSim/Data/SQLite/SQLiteAssetData.cs> > trunk/OpenSim/Data/Tests/BasicAssetTest.cs> > trunk/OpenSim/Framework/AssetBase.cs> > trunk/OpenSim/Framework/AssetLandmark.cs> > trunk/OpenSim/Framework/AssetLoader/Filesystem/AssetLoaderFileSystem.cs> > trunk/OpenSim/Framework/Communications/Cache/AssetCache.cs> > trunk/OpenSim/Framework/Communications/Cache/CryptoGridAssetClient.cs> > trunk/OpenSim/Framework/Communications/Cache/FileAssetClient.cs> > trunk/OpenSim/Framework/Communications/Cache/GridAssetClient.cs> > trunk/OpenSim/Framework/Communications/Capabilities/Caps.cs> > trunk/OpenSim/Grid/AssetServer/RestService.cs> > trunk/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs> > trunk/OpenSim/Region/ClientStack/LindenUDP/LLFileTransfer.cs> > trunk/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs> > trunk/OpenSim/Region/Communications/Hypergrid/HGGridServices.cs> > trunk/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AgentAssetsTransactions.cs> > trunk/OpenSim/Region/Environment/Modules/Agent/AssetTransaction/AssetXferUploader.cs> > trunk/OpenSim/Region/Environment/Modules/Agent/TextureSender/TextureSender.cs> > trunk/OpenSim/Region/Environment/Modules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs> > trunk/OpenSim/Region/Environment/Modules/Scripting/DynamicTexture/DynamicTextureModule.cs> > trunk/OpenSim/Region/Environment/Modules/World/Archiver/ArchiveReadRequest.cs> > trunk/OpenSim/Region/Environment/Modules/World/Archiver/AssetsArchiver.cs> > trunk/OpenSim/Region/Environment/Modules/World/Archiver/AssetsDearchiver.cs> > trunk/OpenSim/Region/Environment/Modules/World/Estate/EstateTerrainXferHandler.cs> > trunk/OpenSim/Region/Environment/Scenes/Hypergrid/HGAssetMapper.cs> > trunk/OpenSim/Region/Environment/Scenes/Scene.Inventory.cs> > trunk/OpenSim/Region/Environment/Scenes/Scene.cs> > trunk/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs> > > Ok, I'm reading through this patch, and it makes everything far more> confusing. Now we are flattening and unflattening between 1 and 2> objects when we touch xml and the database.> > We need to either decide the Metadata is really seperate, in which case> it's a 2nd level entity in the database and the xml (i.e. new table and> nested xml), or it isn't, and we got back. This midway point is madness.> > 1 object per database table please. Anything else is insanity for a> datamodel.> > -Sean> > -- > Sean Dague / Neas Bade> [email protected]> http://dague.net> >
_______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
