Was this in standalone or grid mode? On Sat, Feb 21, 2009 at 5:12 PM, Mariusz Nowostawski < [email protected]> wrote:
> Melanie wrote: > > No one has ever gotten there. It has always crashed. > > > > Melanie > > > > Hi, > > > This is true for vanilla opensim, but not if you allow custom tweaking. > At the end of last year we've managed with the folks from 3Di to have > successfully 68 clients on quad-core Intel box with 2GB of RAM. So: it > has been done. ;o) The server did not crashed, although there is more > work needed to get such a load to be fully usable. 68 is not a limit - > the server would work with more but the responsivity of the system goes > close to zero. Check a video with 61 clients on: > http://www.youtube.com/watch?v=H1EBncv729E > > cheers > Mariusz > > > > Geetika S wrote: > > > >> But in any case doing 50+ avatars would be murder, right? > >> > >> Geetika Sharma > >> > >> [email protected] wrote on 02/19/2009 10:53:04 AM: > >> > >> > >>> Melanie <[email protected]> > >>> Sent by: [email protected] > >>> > >>> 02/19/2009 10:53 AM > >>> > >>> Please respond to > >>> [email protected] > >>> > >>> To > >>> > >>> [email protected] > >>> > >>> cc > >>> > >>> Subject > >>> > >>> Re: [Opensim-dev] OpenSim Hardware Requeriments > >>> > >>> You can't currently hard-limit anything. We have seen 20+ avatars in > >>> regions with 6000+ prims on less memory than that. > >>> Generally, avatars take more memory than prims. > >>> > >>> Melanie > >>> > >>> Geetika S wrote: > >>> > >>>> Hi > >>>> > >>>> If you do provide 1GB per region, what limits does one need to impose > >>>> > >> on > >> > >>>> number of avatars, scripts objects etc.? > >>>> > >>>> Thanks > >>>> > >>>> Geetika Sharma > >>>> > >>>> [email protected] wrote on 02/19/2009 09:52:30 AM > > [...] > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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