I forgot to mention that this instance is likely to crash and/or making the computer not working well for other instances (real memory is 2 GB only). Does it means that we cannot have more than 1000 prims on a sim? :)
On Wed, Mar 25, 2009 at 23:10, Salahzar Stenvaag <[email protected]> wrote: > Tell me if I can raise a mantis on this.. > > In Cyberlandia we have a sim "prometeo" where some builders are doing some > interesting building developments. Now there is a real interesting > architecture made with a certain amount of superprims and some wonderful > buildings made by some very interestingly crafted rounded prims. In total > they are around 2200 prims (not so much I have been told). And there are > around 60 scripts which are not doing anything particular. > > What it happens is that the supporting instance (1 instance holding this > sim) will go instantly to 400 Mbytes, and after some hours it goes to 1.7 GB > or REAL memory. > I don't have any tools to understand what is happening, but this makes this > island almost impossible to use :( > > If any core programmers wanted to have a look on this and help us > understand if there is something forbidden in the prims, or probably some > bugs in SL, that would be very nice. > > If you want to download this oar > http://opensimita.org/upload/prometeo-mantis.oar.gz. (~32 Megabytes of > oar). > > Tell me if should I open a mantis on this. > > Thanks, > salahzar >
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