Running Mono I take it?

The mono garbage collector sucks. Nebadon can give you some tips on optimizing 
it a bit.

Adam

From: [email protected] 
[mailto:[email protected]] On Behalf Of Salahzar Stenvaag
Sent: Wednesday, 25 March 2009 3:12 PM
To: [email protected]
Subject: Re: [Opensim-dev] Bug or Feature? :( A sim is constantly taking 
abnormal ram space and eventually crashes after a few hours.

I forgot to mention that this instance is likely to crash and/or making the 
computer not working well for other instances (real memory is 2 GB only). Does 
it means that we cannot have more than 1000 prims on a sim? :)

On Wed, Mar 25, 2009 at 23:10, Salahzar Stenvaag 
<[email protected]<mailto:[email protected]>> wrote:
Tell me if I can raise a mantis on this..

In Cyberlandia we have a sim "prometeo" where some builders are doing some 
interesting building developments. Now there is a real interesting architecture 
made with a certain amount of superprims and some wonderful buildings made by 
some very interestingly crafted rounded prims. In total they are around 2200 
prims (not so much I have been told). And there are around 60 scripts which are 
not doing anything particular.

What it happens is that the supporting instance (1 instance holding this sim) 
will go instantly to 400 Mbytes, and after some hours it goes to 1.7 GB or REAL 
memory.
I don't have any tools to understand what is happening, but this makes this 
island almost impossible to use :(

If any core programmers wanted to have a look on this and help us understand if 
there is something forbidden in the prims, or probably some bugs in SL, that 
would be very nice.

If you want to download this oar 
http://opensimita.org/upload/prometeo-mantis.oar.gz. (~32 Megabytes of oar).

Tell me if should I open a mantis on this.

Thanks,
salahzar

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