I think this may have to do with the asset texture cache.   It might
be worthwhile in the future to reduce it from 24 hours down to
something a bit less permenant.

Best Regards

Teravus

On 3/26/09, Darren Williams <[email protected]> wrote:
> I loaded this oar on OSGrid and left it running overnight. Ubuntu 8.04 mono 
> 2.2 with the boehm-gc patch as per nebadons instructions. The box has 1.5GB 
> RAM. After 15 minutes everything seemed to have settled down and top showed 
> 19.6% of RAM used and 3.7% CPU (P4 2.8Ghz) The console showed 147MB allocated 
> to opensim. Just before I went to bed top was showing 29.2% RAM usage and 
> 1.3% CPU. After 10 hours I looked again, top now showed 24.1% RAM usage and 
> console showed allocated to opensim 204MB. At sometime or other Second 
> Inventory seems to have been used, SI adds its own files sometimes and these 
> are definitely present in the oar.
>
> What does top look like? When using SI before I have noticed this seems to 
> push the cached RAM really high and eventually starts to go into swap.
>
> After loading a large amount of prims or using SI I often do a:
> sync; echo 3 > /proc/sys/vm/drop_caches
>
> This allows me to run much longer before going into swap.
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Sean Dague
> Sent: 26 March 2009 12:36
> To: [email protected]
> Subject: Re: [Opensim-dev] Bug or Feature? :( A sim is constantly taking 
> abnormal ram space and eventually crashes after a few hours.
>
> Salahzar Stenvaag wrote:
> > Tell me if I can raise a mantis on this..
> >
> > In Cyberlandia we have a sim "prometeo" where some builders are doing
> > some interesting building developments. Now there is a real
> > interesting architecture made with a certain amount of superprims and
> > some wonderful buildings made by some very interestingly crafted
> > rounded prims. In total they are around 2200 prims (not so much I have
> > been told). And there are around 60 scripts which are not doing anything 
> > particular.
> >
> > What it happens is that the supporting instance (1 instance holding
> > this
> > sim) will go instantly to 400 Mbytes, and after some hours it goes to
> > 1.7 GB or REAL memory.
> > I don't have any tools to understand what is happening, but this makes
> > this island almost impossible to use :(
>
> That's a bug.  I've got a region with a couple thousand prims and a couple 
> hundred scripts, and it's been running under basically the same memory 
> profile (~600 MB) for the past 2 weeks.
>
> The rounded prims are sculpties?
>
>        -Sean
>
> --
> Sean Dague / Neas Bade
> [email protected]
> http://dague.net
>
>
>
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