There is also the question of compatibility with LSL. Questions have been raised about whether Opensim can be used as a development tool for SL. Here is one thread that calls compatibility into question:
http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html Is the aim to have 100% compatibilty, so that scripts developed in Opensim will be guaranteed to work in SL, and vice versa? As the old saying goes, you cannot be a little bit pregnant, it is either 100% or nothing. Rock ________________________________________ From: [email protected] [[email protected]] On Behalf Of Charles Krinke [[email protected]] Sent: 12 May 2009 04:25 To: opensim-dev Subject: [Opensim-dev] 23 LSL functions remaining I am asking for a few patches to complete the 23 LSL functions in our original project of more then 330. We are *almost* there, but need a little help with patches. Here is the remaining list that are still in the "Not Implemented" state. llRotTarget() llRotTargetRemove() llLoopSoundMaster() llLoopSoundSlave() llStopLookAt() llCollisionFilter() llAttachToAvatar() llDetachFromAvatar() llRotLookAt() llPointAt() llStopPointAt() llGodLikeRezObject() llPassTouches() llSetDamage() llTextBox() llCollisionSprite() llPassCollisions() llGetCenterOfMass() llSetSoundQueing() llTriggerSoundLimited() llGroundRepel() llSetVehicleFlags() llRemoveVehicleFlags() llRemoteDataSetRegion() llSetInventoryPermMask() Partial implementations are solicited. The goal here is to get all the LSL functions we have defined in LSL_Api.cs out of the not implemented state with at least *some* implementation. Charles _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
