When it looked like the OGP was heading in a direction that put us in a more intimate relationship with SL, I would have argued that OpenSim LSL should be very, very close to 100% compatibility with SL LSL. Now, I think that it's more important for OpenSim to find out who OpenSim is. Close is ok for horseshoes, hand grenades and LSL.
As time passes, contributed patches form those that want closer compatibility would bring the behavior closer. On Tue, May 12, 2009 at 6:57 AM, Dahlia Trimble <[email protected]>wrote: > I don't think 100% compatibility is possible given some of the quirks of > the LSL language, and differences between the LSL2 and mono implementations > that exist on the Linden grid. There will always be some differences. I also > don't believe that many of the OpenSim developers see 100% SL compatibility > as a goal for OpenSim. Rather, the SL viewer has been the first viewer used > for development. As OpenSim continues to be developed and support for new > viewers and protocols are added, there will likely be substantial divergence > from the SL path. > > Of course if members of the user community submit acceptable patches which > provide increased compatibility, they will likely be included into the code > base. > > > On Tue, May 12, 2009 at 3:13 AM, Colin B. Withers < > [email protected]> wrote: > >> There is also the question of compatibility with LSL. Questions have been >> raised about whether Opensim can be used as a development tool for SL. Here >> is one thread that calls compatibility into question: >> >> >> http://www.sluniverse.com/php/vb/opensim-discussion/26340-opensim-compatibility-place-develop-secondlife.html >> >> Is the aim to have 100% compatibilty, so that scripts developed in Opensim >> will be guaranteed to work in SL, and vice versa? As the old saying goes, >> you cannot be a little bit pregnant, it is either 100% or nothing. >> >> Rock >> >> >> ________________________________________ >> From: [email protected] [ >> [email protected]] On Behalf Of Charles Krinke [ >> [email protected]] >> Sent: 12 May 2009 04:25 >> To: opensim-dev >> Subject: [Opensim-dev] 23 LSL functions remaining >> >> I am asking for a few patches to complete the 23 LSL functions in our >> original project of more then 330. We are *almost* there, but need a little >> help with patches. Here is the remaining list that are still in the "Not >> Implemented" state. >> >> llRotTarget() >> llRotTargetRemove() >> llLoopSoundMaster() >> llLoopSoundSlave() >> llStopLookAt() >> llCollisionFilter() >> llAttachToAvatar() >> llDetachFromAvatar() >> llRotLookAt() >> llPointAt() >> llStopPointAt() >> llGodLikeRezObject() >> llPassTouches() >> llSetDamage() >> llTextBox() >> llCollisionSprite() >> llPassCollisions() >> llGetCenterOfMass() >> llSetSoundQueing() >> llTriggerSoundLimited() >> llGroundRepel() >> llSetVehicleFlags() >> llRemoveVehicleFlags() >> llRemoteDataSetRegion() >> llSetInventoryPermMask() >> >> Partial implementations are solicited. The goal here is to get all the LSL >> functions we have defined in LSL_Api.cs out of the not implemented state >> with at least *some* implementation. >> >> Charles >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > >
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