Mike,

 

massive bigups for the mrml, and phat kudos on the blog post! :D


By the way, what is the current state of affairs for the dotnetengine vs 
xengine? I'm perfectly aware of the differences and whys of having two engines, 
but is the dotnetengine even used or maintained anymore?

 

Is there a degree of abstraction that can be attained so as to fuse them into 
one configurable LSL Script Engine?


Best regards,
Stefan Andersson



 


Date: Tue, 12 May 2009 21:38:11 -0700
From: [email protected]
To: [email protected]
Subject: Re: [Opensim-dev] MRM Loader


In response to some questions I've received, I created a blog post that 
explains how MRM Loader fits into the OpenSim programmability picture, along 
with DotNetEngine, XEngine, MRM Scripts, and Region Modules.
 
  == Mike ==


On Mon, May 11, 2009 at 11:55 PM, Mike Deem <[email protected]> wrote:


Hello, I would like to call your attention to a new forge project: MRM Loader. 
 

MRM Loader is an experimental package based application model for virtual world 
content. Packages will contain assemblies, textures, prims, and all the other 
assets necessary to fully describe and implement a house, vehicle, attachment, 
etc. They will be downloaded from web sites and run by Open‍Sim.

MRM Loader also allows MRM code to be edited, compiled, and debugged using 
Visual C# Express, all without restarting Open‍Sim.


MRM Loader provides a region model that looks for scripts that contain 
"//MRM:Loader {package-path}" and loads the indicated MRM package into an 
application domain created just for it. The region module unloads these 
application domains when the script is removed. Only package paths that 
identify a directory on the local machine are currently supported. All of an 
MRM's assemblies are loaded from this directory.

MRM Loader extends Adam's MRM infrastructure. The MRM region module must 
enabled in order to use MRM Loader functionality. It is also currently 
necessary to apply a patch to MRM module before it can be used with MRM Loader 
(mantis).

See this thread for instructions.
Thanks,
 
  == Mike ==
 
 
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