This has been reported on JIRA at Linden Labs, and seems to occur, at
least for me, only with the new Release Candidate (RC) 1.23. Version 1.22
does not exhibit the problem.

With RC Version 1.23 and an LL server, all bots are rendered
as clouds. I noticed this first with Kristen's S17 viewer which is built
on 1.23, but the regular RC has the same problem.

With RC Version 1.23 and an OpenSim server, all avatars (including
bots) are rendered as clouds.

So, this is indeed a major issue with the upcoming LL client. For reference
see:

https://jira.secondlife.com/browse/VWR-13386

There are many related issues, including the clothing one you mention.

-p



On May 14, 2009, at 4:28 PM, Arthur Valadares wrote:

Hi everyone..

I've been looking into a "bug" where if you get a brand new avatar and
create pants, shirt, shape and skin and wear all of them, you turn into
a gas cloud. After lot's of research, it seems this is "kind of"
expected behavior. Let me try to explain what I think is happening.

After SL Viewer 1.20, Ruth no longer existed. If you took off all
wearables, you would now become a cloud of gas. Apparently, the viewer
thinks that if you use all those 4 wearables without changing anything,
you have become Ruth, and so you should now be a cloud of gas. If you
make the 4 wearables, but change ANY parameter, you no longer become a
cloud of gas . The thing is on OpenSim you start as Ruth, and not as a
cloud of gas! Which is kind of confusing that the viewer thinks you
become Ruth when you're actually trying not to.

So I wanted to gather some ideas on how to circumvent this, if my
assumptions are correct, or get corrected otherwise. I can only think of
creating default clothing, like Second Life does.

Thanks all!


--
Arthur Valadares <[email protected]>

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