On Sep 30, 2009, at 6:22 AM, Shun-Yun Hu wrote: > We've been trying to develop a light-weight Opensim-compatible viewer > that might work like an IM, while being scalable in the number of > concurrent users inside a region (based on http://vast.sf.net).
cool > To make the client as thin as possible, we tried to handle the few > supported tasks with native programming (not using 3rd party > libraries). BTW It might be interesting for you to check out the OpensimProtocolModule from our realxtend Naali viewer. It is also a native lib (written in c++) that talks SLUDP with OpenSim. It should be relatively easy to use in other projects without our framework, docs are http://www.realxtend.org/doxygen/viewer/ _open_sim_protocol_module_8h.html and code in http://www.realxtend.net/gf/project/viewer/scmsvn/? action=browse&path=%2Ftrunk%2FOpenSimProtocol%2F .. Apache license (bsd like). I don't think we have support for sculpts yet, but terrain, prims (at least partly, am not sure of linksets etc) and textures work. > Shun-Yun ~Toni _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
