Thanks to Toni and Dahlia! They're quite helpful, we'll look into those docs and see how to apply them.
SY On Wed, Sep 30, 2009 at 4:22 PM, Dahlia Trimble <[email protected]>wrote: > You probably want the Object Update packet, you can find a description > here: > http://wiki.secondlife.com/wiki/ObjectUpdate > > A listing of other messages can be found at: > http://wiki.secondlife.com/wiki/Category:Messages > > > > > > On Tue, Sep 29, 2009 at 9:27 PM, Shun-Yun Hu <[email protected]> wrote: > >> >> Thanks Adam! >> >> On the other hand, for sculpted prim, is there information on how we can >> locate the PCODE, LocalID, ParentID, etc. for the primitive being decoded? >> >> Shun-Yun >> >> >> On Wed, Sep 30, 2009 at 11:28 AM, Frisby, Adam >> <[email protected]>wrote: >> >>> It’s plain old JPEG2000 format – used on both sculptmaps and texmaps. >>> You can export the data as a .j2c file and it should load fine in any J2C >>> viewer. >>> >>> >>> >>> Adam >>> >>> >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Shun-Yun Hu >>> *Sent:* Tuesday, 29 September 2009 8:23 PM >>> *To:* [email protected] >>> *Subject:* [Opensim-dev] OpenSim content format decoding >>> >>> >>> >>> >>> Hello all, >>> >>> We've been trying to develop a light-weight Opensim-compatible viewer >>> that might work like an IM, while being scalable in the number of concurrent >>> users inside a region (based on http://vast.sf.net). >>> >>> To make the client as thin as possible, we tried to handle the few >>> supported tasks with native programming (not using 3rd party libraries). >>> >>> We understand that libomv is the main channel between a server and client >>> and have looked into its code to understand the content format. However, >>> right now we've encountered the problem of decoding certain texture formats, >>> as well as the 2nd life scruptedprim format. >>> >>> Is there any documentation available on these formats? and what might be >>> the best way to go about our experimentation? >>> >>> Any suggestions / pointers are appreciated. >>> >>> Thanks! >>> >>> Shun-Yun >>> >>> >>> >>> _______________________________________________ >>> Opensim-dev mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/opensim-dev >>> >>> >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > >
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