You probably want the Object Update packet, you can find a description here: http://wiki.secondlife.com/wiki/ObjectUpdate
A listing of other messages can be found at: http://wiki.secondlife.com/wiki/Category:Messages On Tue, Sep 29, 2009 at 9:27 PM, Shun-Yun Hu <[email protected]> wrote: > > Thanks Adam! > > On the other hand, for sculpted prim, is there information on how we can > locate the PCODE, LocalID, ParentID, etc. for the primitive being decoded? > > Shun-Yun > > > On Wed, Sep 30, 2009 at 11:28 AM, Frisby, Adam <[email protected]>wrote: > >> It’s plain old JPEG2000 format – used on both sculptmaps and texmaps. >> You can export the data as a .j2c file and it should load fine in any J2C >> viewer. >> >> >> >> Adam >> >> >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Shun-Yun Hu >> *Sent:* Tuesday, 29 September 2009 8:23 PM >> *To:* [email protected] >> *Subject:* [Opensim-dev] OpenSim content format decoding >> >> >> >> >> Hello all, >> >> We've been trying to develop a light-weight Opensim-compatible viewer that >> might work like an IM, while being scalable in the number of concurrent >> users inside a region (based on http://vast.sf.net). >> >> To make the client as thin as possible, we tried to handle the few >> supported tasks with native programming (not using 3rd party libraries). >> >> We understand that libomv is the main channel between a server and client >> and have looked into its code to understand the content format. However, >> right now we've encountered the problem of decoding certain texture formats, >> as well as the 2nd life scruptedprim format. >> >> Is there any documentation available on these formats? and what might be >> the best way to go about our experimentation? >> >> Any suggestions / pointers are appreciated. >> >> Thanks! >> >> Shun-Yun >> >> >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > >
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