OpenSim supports server-side bots.
Here are pictures of a sim with 200 server-side bots:
http://www.metaverseink.com/blog/?p=27
You can look at the NPC module for learning how to do this.
My experience with server-side bots, however, is quite disappointing. We
definitely need to improve the design for this. It's absolutely horrible
and inefficient for these bots to have to implement the IClientAPI. And
the bots are very hard to control. not to mention that the latest
changes to appearance make the bots be grey.
Work in progress...
[email protected] wrote:
I mean, something is disturbing me, bots do not need to be client, and it appears that everytime we hear about bot on Opensim, they are all using OpenMetarverse to emulate a client connexion.
Is there any way to create bots on the server Side ?
Thanks to every people that could answer
Good morning,
Thank you for this answer, I had a look at this IClientApi, and it seems that
the Scenepresence Object has a IClientApi as an attribute (IClientApi
'ControllingClient').
This IClientApi enable many commands (thank you for your help), but, the issue
is how to Login an Avatar with this.
Indeed, it seems that you could retrieve the presence (Scenepresence) of an
Avatar which is already logged on the server, but how to define it for an
Avatar which is not logged yet ? and then, what IClientApi method (if there is
one) enable to log it in ?
Thank you again Mr. Justin Clark Casey
[email protected] wrote:
Hi
Many thanks for this very useful link, but I have an IMPORTANT question about
controling BOTS.
Is it possible to control bots without using openmetaverse.
I mean, the GridClient Object from OpenMetaverse require a client-server
connection
Is there any way to control a bot using opensim directly ?
(using only the scenepresence Object)
You might want to look at the pCampBot assembly in OpenSim itself which
actually does this for simple bots. It looks like this is done through
IClientApi rather than manipulating ScenePresence directly.
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