I would be more for allowing grid owners and users to select a default
"skeleton" inventory. I don't know if this is still done, but it used
to be that when one logged into SL the first time, it asked if you
wanted to be male or female, and gave you a default avatar from the
Library based on that choice. This allowed LL to include a newbie
introduction HUD that guided users through the process of learning the
controls of SL. Other grids may wish to have that functionality.
What I propose is having a Library/Clothing/Defaults/ folder, each
containing a folder with a default avatar and, optionally, a 96x96px
preview texture. Then, when a viewer first connects, they can select
from these default avatars. So on one grid, a selection of Male/Female
humans and robots is available, whereas on a primarily furry grid, a
selection of default furry avs can be selected. These folders can be
set up via a config file.
However, for the short-term, and for compatibility with non-TPV viewers,
the following outfit folders need to be accessible so they can load
their initial outfits:
const std::string MALE_OUTFIT_FOLDER = "Male Shape & Outfit";
const std::string FEMALE_OUTFIT_FOLDER = "Female Shape & Outfit";
Hope this helps.
Rob Nelson
On 10/22/2010 5:52 PM, Justin Clark-Casey wrote:
Hi folks,
As we know, Linden Viewer 1 contains a default avatar - "Ruth" - that
is used if no body parts are worn. This means that a new user in a
fresh OpenSim standalone always starts off with some avatar.
However, Linden Viewer 2 doesn't contain a default avatar. Thus, a
new user appears as mist until they create and wear all four body
parts (shape, skin, hair, eyes). And even then, they're naked until
they were both upper and lower clothing. This has already caused some
confusion for new OpenSim server users.
Are there objections to bundling a "Ruth" with OpenSim to maintain the
newbie OpenSim server experience? This avatar would closely replicate
Ruth in order to avoid favoring any particular application or content
creator. The option to create the default body part/clothing could be
turned off by default, only being turned on in OpenSim binary download
packages.
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