?.02 worth,

When Avatars table gets dorked re-ruthing is a must or delete the account and listen to the moaning . Would be nice if the user had a 'ruth me' button. A default dressed action would be a bad move. D2 has it right, default choices but not behavior.

-----Original Message----- From: Melanie
Sent: Saturday, October 23, 2010 1:21 AM
To: [email protected]
Subject: Re: [Opensim-dev] Any objections to shipping a "Ruth" to maintain the out-of-the-box OpenSim download experience?

Hi,

first off, we need the "ruth", not just for new users, but also for
re-ruthing in the case of stuck attachments, etc. An avatar without
any clothing resources simply can't be a cloud.
Also, that would take care of viewers that don't send all of the
items, or don't send them late.

There already is a functionality to create user appearances and
inventories in RemoteAdmin.

I'm -1 on making a default appearance a default behavior, because
all grids have web interfaces that do this, and adding this as a
default would break them.

As a configurable option, of course, I'm all for it. It would have
to be a function of either the user server or the login server to
trigger it, and the code itself would need to reside in the
inventory server.

Melanie

Rob Nelson wrote:
I would be more for allowing grid owners and users to select a default
"skeleton" inventory.  I don't know if this is still done, but it used
to be that when one logged into SL the first time, it asked if you
wanted to be male or female, and gave you a default avatar from the
Library based on that choice.  This allowed LL to include a newbie
introduction HUD that guided users through the process of learning the
controls of SL.  Other grids may wish to have that functionality.

What I propose is having a Library/Clothing/Defaults/ folder, each
containing a folder with a default avatar and, optionally, a 96x96px
preview texture.  Then, when a viewer first connects, they can select
from these default avatars.  So on one grid, a selection of Male/Female
humans and robots is available, whereas on a primarily furry grid, a
selection of default furry avs can be selected.  These folders can be
set up via a config file.

However, for the short-term, and for compatibility with non-TPV viewers,
the following outfit folders need to be accessible so they can load
their initial outfits:

const std::string MALE_OUTFIT_FOLDER = "Male Shape & Outfit";
const std::string FEMALE_OUTFIT_FOLDER = "Female Shape & Outfit";

Hope this helps.

Rob Nelson

On 10/22/2010 5:52 PM, Justin Clark-Casey wrote:
Hi folks,

As we know, Linden Viewer 1 contains a default avatar - "Ruth" - that
is used if no body parts are worn.  This means that a new user in a
fresh OpenSim standalone always starts off with some avatar.

However, Linden Viewer 2 doesn't contain a default avatar.  Thus, a
new user appears as mist until they create and wear all four body
parts (shape, skin, hair, eyes).  And even then, they're naked until
they were both upper and lower clothing.  This has already caused some
confusion for new OpenSim server users.

Are there objections to bundling a "Ruth" with OpenSim to maintain the
newbie OpenSim server experience?  This avatar would closely replicate
Ruth in order to avoid favoring any particular application or content
creator.  The option to create the default body part/clothing could be
turned off by default, only being turned on in OpenSim binary download
packages.


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