Hi, first off, we need the "ruth", not just for new users, but also for re-ruthing in the case of stuck attachments, etc. An avatar without any clothing resources simply can't be a cloud. Also, that would take care of viewers that don't send all of the items, or don't send them late.
There already is a functionality to create user appearances and inventories in RemoteAdmin. I'm -1 on making a default appearance a default behavior, because all grids have web interfaces that do this, and adding this as a default would break them. As a configurable option, of course, I'm all for it. It would have to be a function of either the user server or the login server to trigger it, and the code itself would need to reside in the inventory server. Melanie Rob Nelson wrote: > I would be more for allowing grid owners and users to select a default > "skeleton" inventory. I don't know if this is still done, but it used > to be that when one logged into SL the first time, it asked if you > wanted to be male or female, and gave you a default avatar from the > Library based on that choice. This allowed LL to include a newbie > introduction HUD that guided users through the process of learning the > controls of SL. Other grids may wish to have that functionality. > > What I propose is having a Library/Clothing/Defaults/ folder, each > containing a folder with a default avatar and, optionally, a 96x96px > preview texture. Then, when a viewer first connects, they can select > from these default avatars. So on one grid, a selection of Male/Female > humans and robots is available, whereas on a primarily furry grid, a > selection of default furry avs can be selected. These folders can be > set up via a config file. > > However, for the short-term, and for compatibility with non-TPV viewers, > the following outfit folders need to be accessible so they can load > their initial outfits: > > const std::string MALE_OUTFIT_FOLDER = "Male Shape & Outfit"; > const std::string FEMALE_OUTFIT_FOLDER = "Female Shape & Outfit"; > > Hope this helps. > > Rob Nelson > > On 10/22/2010 5:52 PM, Justin Clark-Casey wrote: >> Hi folks, >> >> As we know, Linden Viewer 1 contains a default avatar - "Ruth" - that >> is used if no body parts are worn. This means that a new user in a >> fresh OpenSim standalone always starts off with some avatar. >> >> However, Linden Viewer 2 doesn't contain a default avatar. Thus, a >> new user appears as mist until they create and wear all four body >> parts (shape, skin, hair, eyes). And even then, they're naked until >> they were both upper and lower clothing. This has already caused some >> confusion for new OpenSim server users. >> >> Are there objections to bundling a "Ruth" with OpenSim to maintain the >> newbie OpenSim server experience? This avatar would closely replicate >> Ruth in order to avoid favoring any particular application or content >> creator. The option to create the default body part/clothing could be >> turned off by default, only being turned on in OpenSim binary download >> packages. >> > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
