Hi,
as Mike pointed out it is true that flexi prims can not be physical even in SL .. BUT for phantom prims it still must be possible to set them physical. Therefore i have just added following Mantis on this issue: http://opensimulator.org/mantis/view.php?id=5487 I also crosspost this to Opensim-Dev to get some GridGod/Developer attention .. Please PhysixxsGod(s) help us on this issue .. Best regards, and thank you Mike for clarifing (and Simon for asking and pushing me to file that Mantis) Wordfromthe Wise -----Ursprüngliche Nachricht----- Von: [email protected] [mailto:[email protected]] Im Auftrag von Mike Chase Gesendet: Dienstag, 17. Mai 2011 18:53 An: [email protected] Betreff: Re: [Opensim-users] Turning gravity on for one object I've already replied to a seperate message about this. Flexi's are client side while physics (such as it is in OpenSIM) is managed in the simulator. This is consistent with SL which operates the same way. And as long as we're dependant on an SL viewer I expect it will stay that way. The Lightsource prim attribute works because its not tied into physics in any way. A physical object can still give off light. Mike -----Ursprüngliche Nachricht----- Von: [email protected] [mailto:[email protected]] Im Auftrag von Mike Chase Gesendet: Dienstag, 17. Mai 2011 18:49 An: [email protected] Betreff: Re: [Opensim-users] Turning gravity on for one object Umm, this is completely consistent with SL. A flexible object is always phantom and cannot be physical. Flexies are managed by the client whereas physical prims are managed in the simulator. If you creat a prim in SL and click on flexible path then it will be made phantom and physical is grey-ed out. It might be nice to have a combination like this but I think its outside the scope of whats possible with SL compatible viewers. Mike -----Ursprüngliche Nachricht----- Von: [email protected] [mailto:[email protected]] Im Auftrag von Simon Slavin Gesendet: Dienstag, 17. Mai 2011 17:27 An: [email protected] Betreff: Re: [Opensim-users] Turning gravity on for one object That was it. Thanks. Also, if you do set them to be flexible it automatically makes them phantom. Weird. Simon. -----Ursprüngliche Nachricht----- Von: [email protected] [mailto:[email protected]] Im Auftrag von [email protected] Gesendet: Dienstag, 17. Mai 2011 16:58 An: [email protected] Betreff: Re: [Opensim-users] Turning gravity on for one object Hi, if you are talking about making objects physical, i have (bad news) for you. I ran into the same issue. Currently physical objects in Opensim CAN NOT BE PHANTOM or FLEXIBLE I have talked about this issue with JustinCC and, as this behaviour is different to SL, he suggest, i could/should file a MANTIS on this. The 'flexible part' was just discovered by me some nights ago so i have not yet file a MANTIS , but i will do it withing the next hours (when i return home from work) There are a lot of situations where you need a object to be phantom or flexible AND physical. In my case my tentacle creatures have to be moved by a movetotarget script as it looks much better than the llSetpos function. Also if physical objects hit each other the movetotarget stops working as it can not 'make its way' through non phantom objects around the region. i will reply to this post when i filed the MANTIS, and please let me know if you where talking about physical objects by saying "i want gravity to effect it" best regards Wordfromthe Wise > -----Ursprüngliche Nachricht----- > Von: [email protected] [mailto:[email protected]] Im Auftrag von Simon Slavin > Gesendet: Dienstag, 17. Mai 2011 16:19 > An: [email protected] > Betreff: [Opensim-users] Turning gravity on for one object > Most of my stuff I want to remain where it is, even if that's in air. But there's something I want to get knocked around when > things knock into it, and I want gravity to effect it. So I look at > Built dialog > Features tab > Flexible path > but the tickbox is dimmed: I can't tick it. Why not ? > I can tick the 'Light' one below it and that operates as expected. Simon. _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
