I'd expect if you could make a prim phantom *and* phsical it would basically "fall off" the SIM. That is, since its affected by gravity but does not register collisions nothing stops it from falling through the ground. So I guess I still dont see a case where phantom *and* physical make sense...
Mike On Tue, 2011-05-17 at 20:53 +0200, [email protected] wrote: > > Hi, > > as Mike pointed out it is true that flexi prims can not be physical even in > SL .. BUT > for phantom prims it still must be possible to set them physical. Therefore > i have just > added following Mantis on this issue: > http://opensimulator.org/mantis/view.php?id=5487 > > I also crosspost this to Opensim-Dev to get some GridGod/Developer attention > .. Please > PhysixxsGod(s) help us on this issue .. > > Best regards, > and thank you Mike for clarifing (and Simon for asking and pushing me to > file that Mantis) > > Wordfromthe Wise > > > -----Ursprüngliche Nachricht----- > Von: [email protected] > [mailto:[email protected]] Im Auftrag von Mike Chase > Gesendet: Dienstag, 17. Mai 2011 18:53 > An: [email protected] > Betreff: Re: [Opensim-users] Turning gravity on for one object > > I've already replied to a seperate message about this. Flexi's are client > side while physics (such as it is in OpenSIM) is managed in the simulator. > This is consistent with SL which operates the same way. And as long as we're > dependant on an SL viewer I expect it will stay that way. > > The Lightsource prim attribute works because its not tied into physics in > any way. A physical object can still give off light. > > Mike > > > -----Ursprüngliche Nachricht----- > Von: [email protected] > [mailto:[email protected]] Im Auftrag von Mike Chase > Gesendet: Dienstag, 17. Mai 2011 18:49 > An: [email protected] > Betreff: Re: [Opensim-users] Turning gravity on for one object > > Umm, this is completely consistent with SL. A flexible object is always > phantom and cannot be physical. Flexies are managed by the client whereas > physical prims are managed in the simulator. > > If you creat a prim in SL and click on flexible path then it will be made > phantom and physical is grey-ed out. > > It might be nice to have a combination like this but I think its outside the > scope of whats possible with SL compatible viewers. > > Mike > > > -----Ursprüngliche Nachricht----- > Von: [email protected] > [mailto:[email protected]] Im Auftrag von Simon Slavin > Gesendet: Dienstag, 17. Mai 2011 17:27 > An: [email protected] > Betreff: Re: [Opensim-users] Turning gravity on for one object > > That was it. Thanks. Also, if you do set them to be flexible it > automatically makes them phantom. Weird. > > Simon. > > > -----Ursprüngliche Nachricht----- > Von: [email protected] > [mailto:[email protected]] Im Auftrag von > [email protected] > Gesendet: Dienstag, 17. Mai 2011 16:58 > An: [email protected] > Betreff: Re: [Opensim-users] Turning gravity on for one object > > Hi, > > if you are talking about making objects physical, i have (bad news) for you. > I ran into the same issue. > > Currently physical objects in Opensim CAN NOT BE PHANTOM or FLEXIBLE > > I have talked about this issue with JustinCC and, as this behaviour is > different to SL, he suggest, i could/should file a MANTIS on this. > > The 'flexible part' was just discovered by me some nights ago so i have not > yet file a MANTIS , but i will do it withing the next hours (when i return > home from work) > > There are a lot of situations where you need a object to be phantom or > flexible AND physical. In my case my tentacle creatures have to be moved by > a movetotarget script as it looks much better than the llSetpos function. > Also if physical objects hit each other the movetotarget stops working as it > can not 'make its way' through non phantom objects around the region. > > i will reply to this post when i filed the MANTIS, and please let me know if > you where talking about physical objects by saying "i want gravity to effect > it" > > best regards > Wordfromthe Wise > > > > > -----Ursprüngliche Nachricht----- > > Von: [email protected] > [mailto:[email protected]] Im Auftrag von Simon Slavin > > Gesendet: Dienstag, 17. Mai 2011 16:19 > > An: [email protected] > > Betreff: [Opensim-users] Turning gravity on for one object > > > Most of my stuff I want to remain where it is, even if that's in air. But > there's something I want to get knocked around when > things knock into it, > and I want gravity to effect it. So I look at > > > Built dialog > > Features tab > > Flexible path > > > but the tickbox is dimmed: I can't tick it. Why not ? > > > I can tick the 'Light' one below it and that operates as expected. > > Simon. > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
