The typing problem is already solved since the dynamic attributes are implemented using OSD.
Your proposal is much more complicated than the currently proposed attributes, and I don't want to suppress a good solution in favor of a perfect solution that might never be implemented (I assume you're too busy with BulletSim to do this...) Furthermore, it would prevent a very exciting use-case: the ability to use dynamic attributes from a script, using OSSL. (Well, unless you add a module for that specific purpose, but in that case you just added a layer of indirection around the key-value store.) Oren -- View this message in context: http://opensim-dev.2196679.n2.nabble.com/IRegisterInterface-for-extending-scene-entities-tp7578406p7578425.html Sent from the opensim-dev mailing list archive at Nabble.com. _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
