No problem in making this e-mails, Robert - I think this is exactly the kind of discussion that we need. These are the
kind of decisions that we'll be stuck with for a long time so I think we need to think them through, both through
discussion and review or proof-of-concept code.
I hadn't really properly considered that the JSONStore is close to this. I suppose one other significant difference is
that the current dynamic-attributes effectively stores data per part rather than through a single datastore for the
whole region.
But even if it does use the blackboard pattern, there still has to be an underlying persistence store, which in this
case would be a serialized JSON object that is functionally identical with the OSD Map (I've run out of time today to
see if the JSON store enforces type safety in some way). Really, the code could be very similar, though in terms of
formats I would prefer if to avoid further schizophrenia over data storage in OpenSimulator. If we stored as JSON, for
instance, we end up transporting a JSON object in XML... :p
On 04/01/13 21:22, Adams, Robert wrote:
I think adding a module allowing scripts to attach dynamic variables to SOPs is
the right level of functionality. Just adding a key/value store is way too low
a level.
For instance, the JSONStore module
(http://opensimulator.org/wiki/JsonStore_Module) creates a dynamic variable
storage to share between scripts. Since it's made for sharing, a script can
request events when values are updated. The module adds, as one piece,
functionality for extension and communication between scripts.
Does this attribute store enable such? Would a script want to know when one of
the key/value pairs changed? Is polling suitable? Does the usage case just need
static variable addition?
As to the practical, implementation angle, yes, you are correct that adding an
OSD store on a scene object is simpler. This is an open source project, after
all, so this is just my opinion.
-- ra
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Oren Hurvitz
Sent: Friday, January 04, 2013 11:22 AM
To: [email protected]
Subject: Re: [Opensim-dev] IRegisterInterface for extending scene entities
The typing problem is already solved since the dynamic attributes are
implemented using OSD.
Your proposal is much more complicated than the currently proposed attributes,
and I don't want to suppress a good solution in favor of a perfect solution
that might never be implemented (I assume you're too busy with BulletSim to do
this...) Furthermore, it would prevent a very exciting
use-case: the ability to use dynamic attributes from a script, using OSSL.
(Well, unless you add a module for that specific purpose, but in that case you
just added a layer of indirection around the key-value store.)
Oren
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Justin Clark-Casey (justincc)
OSVW Consulting
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