It's a huge security hole. But then so is Hypergrid in general. Not really designed for trust relationships or capabilities between entities. Otherwise it fits into the hypergrid wild west as a whole.
Mike -----Original Message----- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Oren Hurvitz Sent: Sunday, March 30, 2014 10:48 AM To: opensim-dev@lists.berlios.de Subject: [Opensim-dev] Optimize pushing assets to other grids I want to improve how assets are transferred between grids in the Hypergrid. Currently there are two ways this is done: push and pull. In both cases, HGUuidGatherer is used to find all the assets that are embedded in the top-level asset. The Pull operation is efficient because it won't load from the remote grid an asset that already exists in the local grid. But the Push operation is inefficient because it doesn't know which assets the remote grid has, so it has to send all the assets (full data), and it never remembers which assets the remote grid already has. In order to improve this, I'm thinking of adding a Hypergrid method that will let the local grid know which assets the remote grid already has, so it won't have to send them again. Something like this: bool[] AssetExists(string[] uuid); Thoughts? Oren -- View this message in context: http://opensim-dev.2196679.n2.nabble.com/Optimize-pushing-assets-to-other-gr ids-tp7579093.html Sent from the opensim-dev mailing list archive at Nabble.com. _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev