Why c++? I'd think that 90% of what you needed was already written in c# If you're using PrimMesher, I always ask that people who extract it and/or port it to other languages include a notice in the source that I was the original author.
On Wed, Oct 22, 2014 at 6:27 AM, Fumikazu Iseki < [email protected]> wrote: > Hi > > We are developing OAR converter. > OAR converter converts from extracted OAR file to collada files for > UNITY3D or other system. > > http://youtu.be/eOd5Vsb85q4 (This video is limited open) > > We want to release this as open source. > 1. It is using some code of OpenSim. They are converted into C ++. > 2. We want to distribute it with some assets (texture files) of OpenSim. > > Are there any problems? > We had better not distribute assets of OpenSim together? > > Thanks. > > ---- > Fumi.Iseki > mailto: [email protected] > http://www.nsl.tuis.ac.jp > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >
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