As you can see in LICENSE.txt and at the top of every single source file, OpenSimulator is licensed under the revised
BSD license [1]. So you can distribute any OpenSimulator source code or assets as you see fit, as long as you obey the
license (chiefly retaining copyright notices and reproducing it in your documentation if you only distribute binaries).
OpenSimulator also ships with some third-party DLLs (anything that isn't OpenSim.*.dll) I think and you may also need to
reproduce the copyright notices for those, the details of which should be in the ThirdPartyLicenses directory
[1] http://en.wikipedia.org/wiki/BSD_licenses#3-clause
On 22/10/14 14:27, Fumikazu Iseki wrote:
Hi
We are developing OAR converter.
OAR converter converts from extracted OAR file to collada files for
UNITY3D or other system.
http://youtu.be/eOd5Vsb85q4 (This video is limited open)
We want to release this as open source.
1. It is using some code of OpenSim. They are converted into C ++.
2. We want to distribute it with some assets (texture files) of OpenSim.
Are there any problems?
We had better not distribute assets of OpenSim together?
Thanks.
----
Fumi.Iseki
mailto: [email protected]
http://www.nsl.tuis.ac.jp
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Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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