Hi Fumikazu.. the video seems to be marked as private.. what does "limited open" mean?

http://youtu.be/eOd5Vsb85q4 (This video is limited open)

As Justin said, you should be fine to include the OpenSim assets as they are all open source (variant of BSD)... so long as you keep the licence and copyright information in place within your own read me.

If things are not able to be converted, a clear report of missing assets, what they were and where they are located in x,y,z in the region all put in a report alongside the exported asset would be very useful. Its the uncertainty of non-included assets that can make conversions and reuse difficult.

Note that Tipodean has already created an OpenSim Oar to Unity3D converter, and others in the community said they were working on one in an earlier OpenSim mailing list post too. Good to draw on the shared experience.

<http://blog.inf.ed.ac.uk/atate/2011/11/30/openvce-virtual-worlds-assets-moved-from-opensim-to-unity3d-via-tipodean-collada-converter-2/>http://blog.inf.ed.ac.uk/atate/2011/11/30/openvce-virtual-worlds-assets-moved-from-opensim-to-unity3d-via-tipodean-collada-converter-2/


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