Well, it appears again that the discussion boils down to should a change be 
made to alpha code that will fix a problem which has already cost people real 
tome and money, vs not fixing it because some people may have to adjust scripts 
to accommodate getting real/accurate data.

Seriously?

Sent from my iPad Air 2

> On Apr 25, 2015, at 4:28 PM, Maxwell, Douglas CIV USARMY ARL (US) 
> <[email protected]> wrote:
> 
> I have heard this point brought up a few times and we concur.  As it turns 
> out, the statistics we collected during the joint ARL/Intel DSG events (all 6 
> of them) are now in question.  We published results from those events in 
> multiple conferences.  Further, I am devoting a significant amount of 
> engineering labor hours to a team that currently includes 6 computer 
> scientists, two of which have PhD's.  The realization that we had been 
> testing and sampling the open simulator for physics and scalability on bogus 
> simulator data was shocking. 
>  
> Folks, you may not realize this but knowingly propagating the erroneous code 
> is intellectually dishonest and has already wasted precious research funding. 
>  That we are even debating whether or not to fix the simulator reporting 
> mechanisms is disturbing.
>  
> What we should be debating is "how".  The MOSES project has provided a 
> solution that works for us and we need your knowledgeable feedback as core 
> code experts to know if our solution is feasible for the community.
>  
> Douglas Maxwell, MSME
> Science and Technology Manager
> Virtual World Strategic Applications
> U.S. Army Research Lab
> Human Research & Engineering Directorate
> Simulation & Training Technology Center
> (c) (407) 242-0209
> From: [email protected] 
> [[email protected]] on behalf of Diva Canto 
> [[email protected]]
> Sent: Saturday, April 25, 2015 2:05 PM
> To: [email protected]
> Subject: Re: [Opensim-dev] MOSES patch submitted (UNCLASSIFIED)
> 
> I would like to hear from people who have either monitoring tools or bots 
> that rely on the incorrect physics FPS. If these people exist, let's hear 
> what pain it would cause them to correct the number. Otherwise, I don't see 
> any reason to continue to report  an incorrect number, and I see many reasons 
> for fixing it: several PhD students have now either wasted a lot of their 
> time or even made wrong data analysis because of this.
> 
> 
>> On 4/24/2015 9:08 PM, Michael Emory Cerquoni wrote:
>> It is more than just bots that worry me, many people have written custom 
>> monitoring tools to monitor region performance to automatically restart 
>> regions, not to mention script that could potentially rely on 
>> osGetRegionStats > http://opensimulator.org/wiki/OsGetRegionStats   we could 
>> be potentially breaking all of this content if we are talking about long 
>> term leaving the statistics at these lower numbers, if we are talking about 
>> eventually having them resume to the normal levels etc.. that is something 
>> else, and if that is the case I would suggest we start a new branch for that 
>> work that would eventually merge into master once the work was complete.  
>> Like i said I am not against doing this work, but not at the expense of 
>> causing mass chaos amongst important users and testers of this software, how 
>> can we say we are improving the software if we are rushing into breaking 
>> stuff people may be very reliant on. 
>> 
>>> On Sat, Apr 25, 2015 at 12:01 AM, Diva Canto <[email protected]> wrote:
>>> I'm +1 on the changes. I find it very unsettling to be shown a physics fps 
>>> that is incorrect, and some of my students have been very confused about it 
>>> in the past. I don't think the changes will affect bots in any significant 
>>> way, but if someone can point me to a bot that will be affected, I would 
>>> like to know.
>>> 
>>> 
>>>> On 4/24/2015 6:23 PM, Dahlia Trimble wrote:
>>>> I like the idea of a multiplier for physics fps, however I see no need for 
>>>> altering the value. If a reported number is linearly scaled, then any 
>>>> change in that number is also scaled proportionally. For example, if I 
>>>> have 55 fps reported for a real fps of 11 due to a scale factor of 5, all 
>>>> I need to do is divide by 5 to get the 11 back. If the 55 decreases by 
>>>> 10%, the 11 will also decrease by 10%. It really shouldn't matter as 
>>>> either value will provide the same indication of change in performance.
>>>> 
>>>> As far as SL compatibility goes, I usually see a physics fps of 45 for a 
>>>> well running region in SL, not 55. In that case if such compatibility was 
>>>> desired, the factor would be 45/11 or approximately 4.1 rather than 5.
>>>> 
>>>>> On Fri, Apr 24, 2015 at 6:06 PM, Michael Emory Cerquoni 
>>>>> <[email protected]> wrote:
>>>>> Also sounds like a reasonable solution as well, If the goal is to improve 
>>>>> performance in general I am not sure it matters what is actually reported 
>>>>> to the viewer , since i would assume any kind of real analysis would be 
>>>>> done on the back end and not via the viewer #'s
>>>>> 
>>>>>> On Fri, Apr 24, 2015 at 9:04 PM, Mike Chase 
>>>>>> <[email protected]> wrote:
>>>>>> Why not just introduce a new counter and function to fetch the value.  
>>>>>> The current one can always return the SL adjusted value.
>>>>>> 
>>>>>> Mike
>>>>>> 
>>>>>> 
>>>>>>> On 04/24/2015 08:59 PM, Michael Emory Cerquoni wrote:
>>>>>>> What do you think about making the multiplier a modifiable variable in 
>>>>>>> OpenSim.ini?  This will allow anyone who wants to improve performance 
>>>>>>> and use the stock #'s and in the meantime people can continue to use 
>>>>>>> the code in a meaningful way without having to rewrite scripts and 
>>>>>>> monitoring tools to continue testing other code that may be pushed into 
>>>>>>> core, especially if the end goal is to get statistics to report back at 
>>>>>>> the original numbers?  I am mostly just trying to understand the end 
>>>>>>> goal myself.  If that is not possible I would suggest this work be 
>>>>>>> moved into a development branch until we can get statistics back to the 
>>>>>>> normal numbers again?  Otherwise we are talking about locking the code 
>>>>>>> down to all other development until this process is complete, and no 
>>>>>>> one has discussed any kind of time frame for this level of changes to 
>>>>>>> complete, I would hate to put a complete halt to development in order 
>>>>>>> for this to happen.  I am not against doing what you suggest, I just 
>>>>>>> want to make sure we do it in the most efficient way possible.  Would 
>>>>>>> be good to hear what others in the core development have to say, 
>>>>>>> hopefully Justin and Diva and Melanie, Misterblue, BlueWall, you guys 
>>>>>>> can chime in here as well, as I am only one person here and for the 
>>>>>>> record just voicing my own concerns, I am far from the final say on any 
>>>>>>> of this stuff.
>>>>>>> 
>>>>>>>> On Fri, Apr 24, 2015 at 8:33 PM, Maxwell, Douglas CIV USARMY ARL (US) 
>>>>>>>> <[email protected]> wrote:
>>>>>>>> Folks, before we can make any meaningful progress in performance 
>>>>>>>> enhancements to the open simulator we have to be able to rely on the 
>>>>>>>> simulator statistics.  Currently they are (purposefully) misreported 
>>>>>>>> to make the simulator look like it is performing better than it really 
>>>>>>>> is.  This is not acceptable if we are to dig in and begin to assist.
>>>>>>>> 
>>>>>>>> Douglas Maxwell, MSME
>>>>>>>> Science and Technology Manager
>>>>>>>> Virtual World Strategic Applications
>>>>>>>> U.S. Army Research Lab
>>>>>>>> Human Research & Engineering Directorate
>>>>>>>> Simulation & Training Technology Center
>>>>>>>> (c) (407) 242-0209
>>>>>>>> 
>>>>>>>> ________________________________________
>>>>>>>> From: [email protected] 
>>>>>>>> [[email protected]] on behalf of Melanie 
>>>>>>>> [[email protected]]
>>>>>>>> Sent: Friday, April 24, 2015 5:56 PM
>>>>>>>> To: [email protected]
>>>>>>>> Subject: Re: [Opensim-dev] MOSES patch submitted (UNCLASSIFIED)
>>>>>>>> 
>>>>>>>> It is also my opinion that this change isn't fit for core. If and
>>>>>>>> when additional stats, like "real fps" and "physics engine fps" can
>>>>>>>> be shown in the viewer, then that would be good but the viewer stats
>>>>>>>> window should continue to show the fudged figures indefinitely. This
>>>>>>>> is because people don't only use scripts but also bots to do
>>>>>>>> monitoring and bots receive the same data the viewer receives.
>>>>>>>> 
>>>>>>>> - Melanie
>>>>>>>> 
>>>>>>>> On 24/04/2015 23:42, Michael Emory Cerquoni wrote:
>>>>>>>> > ok so just so I understand we should now see this actually just 
>>>>>>>> > display
>>>>>>>> > 11fps? Personally I think this is a bad idea, alot of people may be 
>>>>>>>> > using
>>>>>>>> > monitoring apps and scripts that look for low fps and restart the 
>>>>>>>> > region,
>>>>>>>> > we would basically be forcing everyone to rewrite a lot of code to
>>>>>>>> > accommodate a singular purpose? Not quite sure how this improves the
>>>>>>>> > project as a whole.
>>>>>>>> >
>>>>>>>> > On Fri, Apr 24, 2015 at 5:40 PM, Michael Emory Cerquoni <
>>>>>>>> > [email protected]> wrote:
>>>>>>>> >
>>>>>>>> >> ok I will continue testing this for now, we should try to resolve 
>>>>>>>> >> the
>>>>>>>> >> white space issues before it hits core, we can worry about that 
>>>>>>>> >> later
>>>>>>>> >> though. I hope others can start testing this patch as well we need 
>>>>>>>> >> to
>>>>>>>> >> really make sure this does not break any scripts or monitoring apps 
>>>>>>>> >> before
>>>>>>>> >> this changes the core code, so anyone who has the time please do 
>>>>>>>> >> test this
>>>>>>>> >> and let us know if you notice anything change or break, thanks!
>>>>>>>> >>
>>>>>>>> >> On Fri, Apr 24, 2015 at 3:38 PM, Maxwell, Douglas CIV USARMY ARL 
>>>>>>>> >> (US) <
>>>>>>>> >> [email protected]> wrote:
>>>>>>>> >>
>>>>>>>> >>> Classification: UNCLASSIFIED
>>>>>>>> >>> Caveats: NONE
>>>>>>>> >>>
>>>>>>>> >>> What you saw were just warnings about white spaces.  The patch 
>>>>>>>> >>> should
>>>>>>>> >>> still
>>>>>>>> >>> apply and work.  We follows the open simulator patch creation 
>>>>>>>> >>> guidance
>>>>>>>> >>> explicitly, if you guys have updated instructions for how you want 
>>>>>>>> >>> this
>>>>>>>> >>> done -
>>>>>>>> >>> let us know.  Otherwise, you can ignore the warnings.
>>>>>>>> >>>
>>>>>>>> >>> v/r -douglas
>>>>>>>> >>>
>>>>>>>> >>> Douglas Maxwell, MSME
>>>>>>>> >>> Science and Technology Manager
>>>>>>>> >>> Virtual World Strategic Applications
>>>>>>>> >>> U.S. Army Research Lab
>>>>>>>> >>> Simulation & Training Technology Center (STTC)
>>>>>>>> >>> (c) (407) 242-0209
>>>>>>>> >>>
>>>>>>>> >>>
>>>>>>>> >>>
>>>>>>>> >>> -----Original Message-----
>>>>>>>> >>> From: [email protected]
>>>>>>>> >>> [mailto:[email protected]] On Behalf Of 
>>>>>>>> >>> Michael Emory
>>>>>>>> >>> Cerquoni
>>>>>>>> >>> Sent: Friday, April 24, 2015 2:38 PM
>>>>>>>> >>> To: [email protected]
>>>>>>>> >>> Subject: Re: [Opensim-dev] MOSES patch submitted
>>>>>>>> >>>
>>>>>>>> >>> please check the mantis, i had some trouble applying patch for 
>>>>>>>> >>> testing,
>>>>>>>> >>> thanks
>>>>>>>> >>> guys!
>>>>>>>> >>>
>>>>>>>> >>>
>>>>>>>> >>> On Fri, Apr 24, 2015 at 1:30 PM, Michael Heilmann 
>>>>>>>> >>> <[email protected]>
>>>>>>>> >>> wrote:
>>>>>>>> >>>
>>>>>>>> >>>
>>>>>>>> >>>         Opensim Devs
>>>>>>>> >>>
>>>>>>>> >>>         Just an FYI, mantis bug #7540 is the first code submission 
>>>>>>>> >>> from
>>>>>>>> >>> project
>>>>>>>> >>> MOSES.  Thanks.
>>>>>>>> >>>
>>>>>>>> >>>         --
>>>>>>>> >>>         Michael Heilmann
>>>>>>>> >>>         Research Associate
>>>>>>>> >>>         Institute for Simulation and Training
>>>>>>>> >>>         University of Central Florida
>>>>>>>> >>>
>>>>>>>> >>>         _______________________________________________
>>>>>>>> >>>         Opensim-dev mailing list
>>>>>>>> >>>         [email protected]
>>>>>>>> >>>         
>>>>>>>> >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>>>>>> >>> <blockedhttp://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev>
>>>>>>>> >>>
>>>>>>>> >>>
>>>>>>>> >>>
>>>>>>>> >>>
>>>>>>>> >>>
>>>>>>>> >>> --
>>>>>>>> >>>
>>>>>>>> >>> Michael Emory Cerquoni
>>>>>>>> >>>
>>>>>>>> >>> Classification: UNCLASSIFIED
>>>>>>>> >>> Caveats: NONE
>>>>>>>> >>>
>>>>>>>> >>>
>>>>>>>> >>>
>>>>>>>> >>> _______________________________________________
>>>>>>>> >>> Opensim-dev mailing list
>>>>>>>> >>> [email protected]
>>>>>>>> >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>>>>>> >>>
>>>>>>>> >>>
>>>>>>>> >>
>>>>>>>> >>
>>>>>>>> >> --
>>>>>>>> >> Michael Emory Cerquoni
>>>>>>>> >>
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > _______________________________________________
>>>>>>>> > Opensim-dev mailing list
>>>>>>>> > [email protected]
>>>>>>>> > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>>>>>> _______________________________________________
>>>>>>>> Opensim-dev mailing list
>>>>>>>> [email protected]
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>>>>>>>> _______________________________________________
>>>>>>>> Opensim-dev mailing list
>>>>>>>> [email protected]
>>>>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>>>>> 
>>>>>>> 
>>>>>>> 
>>>>>>> -- 
>>>>>>> Michael Emory Cerquoni
>>>>>>> 
>>>>>>> 
>>>>>>> _______________________________________________
>>>>>>> Opensim-dev mailing list
>>>>>>> [email protected]
>>>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>>>> 
>>>>>> 
>>>>>> _______________________________________________
>>>>>> Opensim-dev mailing list
>>>>>> [email protected]
>>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>>> 
>>>>> 
>>>>> 
>>>>> -- 
>>>>> Michael Emory Cerquoni
>>>>> 
>>>>> _______________________________________________
>>>>> Opensim-dev mailing list
>>>>> [email protected]
>>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>>> 
>>>> 
>>>> 
>>>> _______________________________________________
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>>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>> 
>>> 
>>> _______________________________________________
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>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>> 
>> 
>> 
>> -- 
>> Michael Emory Cerquoni
>> 
>> 
>> _______________________________________________
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> 
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