Hello! I am part of the team working on the PhysX implementation at the 
University of Central Florida's Institute for Simulation & Training, along side 
with the MOSES team. Specifically, I am currently part of the PhysX plugin 
development for OpenSim.


Originally, we attempted to use PhysX.Net, a C# wrapper for the PhysX library, 
in order to integrate PhysX into OpenSim. However, PhysX.Net uses C++/CLI and, 
by default, will compile into a mixed-assembly of managed and native code, 
which is not supported by Mono. Our goal is to allow for portability on all 
systems so we worked on updating PhysX.Net to compile entirely in managed code. 
Unfortunately, we could not link the new, purely managed, PhysX.Net project 
with the native libraries of PhysX.


We have since started development on our own wrapper. It is being built in C++ 
and will expose key methods that the PhysX plugin will import for use, similar 
to BulletSim's implementation.



Robert Louden
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