Well, PhysX from NVIDIA is written in C++ so I'm not sure it can be avoided. Am I missing something?
Glenn On Mon, Aug 10, 2015 at 9:46 PM, Melanie <[email protected]> wrote: > I believe I'm confident in saying that there would be significant > resistance to adding yet another language/environment dependency to > OpenSim. > > - Melanie > > On 11/08/2015 03:35, Glenn Martin wrote: > > That's an interesting idea. We are trying to maximize performance, so we > > have been writing a simple C#/C++ wrapper that will leave the native > stuff > > on the C++ side and keep the calls from OpenSim pretty straight-forward. > > I'm going to look at the php idea for later uses, though! > > > > Glenn > > > > > > > > > > On Mon, Aug 10, 2015 at 6:39 PM, Myron Curtis < > [email protected] > >> wrote: > > > >> Could you use PHP as the wrapper? > >> > >> > >> > >> *From:* [email protected] [mailto: > >> [email protected]] *On Behalf Of *Louden, Robert > >> *Sent:* Monday, August 10, 2015 2:46 PM > >> *To:* [email protected] > >> *Subject:* [Opensim-dev] PhysX Development > >> > >> > >> > >> Hello! I am part of the team working on the PhysX implementation at the > >> University of Central Florida's Institute for Simulation & Training, > along > >> side with the MOSES team. Specifically, I am currently part of the PhysX > >> plugin development for OpenSim. > >> > >> > >> > >> Originally, we attempted to use PhysX.Net, a C# wrapper for the PhysX > >> library, in order to integrate PhysX into OpenSim. However, PhysX.Net > uses > >> C++/CLI and, by default, will compile into a mixed-assembly of managed > and > >> native code, which is not supported by Mono. Our goal is to allow for > >> portability on all systems so we worked on updating PhysX.Net to compile > >> entirely in managed code. Unfortunately, we could not link the new, > purely > >> managed, PhysX.Net project with the native libraries of PhysX. > >> > >> > >> > >> We have since started development on our own wrapper. It is being built > in > >> C++ and will expose key methods that the PhysX plugin will import for > use, > >> similar to BulletSim's implementation. > >> > >> > >> > >> > >> > >> Robert Louden > >> > >> _______________________________________________ > >> Opensim-dev mailing list > >> [email protected] > >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > >> > >> > > > > > > > > _______________________________________________ > > Opensim-dev mailing list > > [email protected] > > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >
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