Let’s face it. What we really need is a viewer that is embedded in a webserver 
with the configurability of a Word Press site so that anyone with any web 
enabled device can have access to a world, and the grid owners can both brand 
and configure it to meet the needs of their specific clientele. Who better to 
develop that but the viewer teams and the core teams working together?

Myron

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Michael Emory 
Cerquoni
Sent: Tuesday, November 10, 2015 12:02 PM
To: [email protected]
Subject: Re: [Opensim-dev] Still on Sim and Phys Frames per Second (FPS)

 

Great Austin I do not expect everyone to agree with me, surely I cant be 100% 
correct, but things feel very scattered to me, and while most things do get 
addressed quickly we find on OSgrid epsecially there to be a lot of disparity 
between viewers and it makes for a very disjointed experience, we also cant 
expect everyone to run the latest viewer, some people are just not savy enough 
to download and install updates every few weeks or even understand why they 
have to until someone explains it to them and helps them through it.    I work 
with a lot of people who have never used Second Life and no experience with the 
viewers and I can tell you there is a lot of disjointed experiences, and 
consistancy is not always a factor for me when having to train people and 
realize we all have different viewers and versions and even if we both have 
singularity things might not be the same because this person has a version from 
last year.  The Whole experience seems tailored to experts or at best people 
who consider theirselves gamers, but i also find most gamers do not find this 
kind of environment very interesting.  We really need to rethink the concept of 
the viewer beyond just a fixed never changing portal that looks very very 
different depending on what viewer the person who is trying to convince you to 
use the world has suggested.  We need a viewer interface that can be 
consistantly programmed from the server side, so everyone can atleast have a 
similar basic set of functions/huds and have a much better overall first 
experience.  My point is TPV cant just be bug fixing, we need to expand 
functionality and make the viewer do things that SL can not.  Otherwise we are 
just SL and when the whole world gets bored of SL, they are also going to get 
bored with OpenSim.

 

On Tue, Nov 10, 2015 at 2:52 PM, Ai Austin <[email protected] 
<mailto:[email protected]> > wrote:

Michael Emory Cerquoni (Nebadon2015) wrote:

I think the big problem is the viewer teams are slow to pickup these
changes and fixes, most of the viewer projects seem quite dead to me at the
moment...


I cannot agree at all Neb... as you have seen from Cinder, Nicky and others, I 
have found that OpenSim issues raised on the viewer issue trackers are VERY 
quickly discussed and often directly between interested OpenSim devs and those 
looking at OpenSim aspects of the viewers.

I am a Firestorm (SL+OS version) user myself mostly but also for testing and 
specialised use Singularity, Alchemy, Kokoa, CtrlAltStudio (a Firestorm variant 
for 3D stereo and Oculus) as I use a lot of different grids and Second Life. 
Just as one example of all the viewer developments, for those watching the 
Firestorm commits and issue tracker it is extremely active... and although 
their approach is to have quite a long time between releases there is a LOT of 
testing and feedback with beta testing groups and pre release candidates for 
those signing up to the groups that test those.  The next Firestorm 4.7.5 for 
example has been in active testing for some time and reached a Release 
Candidate stage in the last few days.

I do try to raise issues or add comments on the Firestorm JIRA to raise 
coordination issues, cross posting Firestorm JIRA and OpenSim Mantis issues 
between them, and I have found they are addressed, commented on or looked at 
almost instantly.  I would encourage everyone else interested in any specific 
viewer to do that.  Its the key way viewer folks can get to know what is 
happening in OpenSim-land, though quite a few of the viewer devs of course also 
track or contribute to OpenSim.



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Michael Emory Cerquoni

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