For my input on this...

a) With a good graphics card and everything ramped up to Ultra with shadows and all that on I think SL/OpenSim in a modern viewer actually still can look very good.

b) Its good the current viewers can crank up and down view distances and rendering options to help with frame rates where that is important.

c) Its a pity we lost David's CtrlAltStudio based on Firestorm buinow an old version and things have moved on. It does still work for Oculus Rift and anaglyph 3D though.

d) A lightweight client for tablet and modern smartphones would be nice.

e) Like Diva, I don't thing browser based things are needed... WebGL is truly limiting and for anything decent runs out of memory in nearly every test I do (for example with Sinespace and my direct Unity WebGL builds).

f) Running an app launched via a browser is much more common now and we already have that with secondlife:// and hop:// protocols - which NEARLY work as expected and would not need much to fix them working everywhere. Exceptions that still need a little fix are on the Firestorm JIRA (e.g. grid change on teleport rather grid string for hops staying as home grid). That, to me, would be more worthwhile than starting a whole new viewer track.

g) Things would look a lot more "next gen" if we have Unity style terrain and water and procedurally generated trees, flora, etc. But I assume this is a server side (as well as viewer editor mode) thing. See my blog post from 2014 on http://blog.inf.ed.ac.uk/atate/2014/08/04/wishlist-for-next-gen-virtual-world/

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